AlexxEG Posted June 12, 2010 Share Posted June 12, 2010 So I have this to increase/decrease safes size in my mod. It scales correct, but the collison dosen't update without me doing "Disable" then "Enable" in console. I tryed to but that in the script but dosen't work. Here is the (not full) code: BTW: I didn't use the GetSelf function at first, it was just a attempt to fix this problem.elseif ( Button == 3 ) Set rSelf to GetSelf Set sSize to ( GetScale + 0.2 ) rSelf.SetScale sSize rSelf.Disable rSelf.Enable elseif ( Button == 4 ) Set rSelf to GetSelf Set sSize to ( GetScale - 0.2 ) rSelf.SetScale sSize rSelf.Disable rSelf.Enable Does anyone know how to make it update? Thanks in advance!^^ Link to comment Share on other sites More sharing options...
HugePinball Posted June 12, 2010 Share Posted June 12, 2010 I believe if you wait a frame between the Disable and Enable commands it will work. One suggestion would be to use a flag variable to make it Enable on the next script iteration. It's hard to give a specific example without seeing your whole script, but instead of calling Enable do this: set bEnableMe to 1 ...then somewhere before that in the script (might as well be the first thing), in a GameMode block: if bEnableMe Enable 0 set bEnableMe to 0 Return endif Link to comment Share on other sites More sharing options...
AlexxEG Posted June 12, 2010 Author Share Posted June 12, 2010 I will try that. One second Link to comment Share on other sites More sharing options...
AlexxEG Posted June 12, 2010 Author Share Posted June 12, 2010 It worked, thank you very much!^^ Link to comment Share on other sites More sharing options...
HugePinball Posted June 12, 2010 Share Posted June 12, 2010 No problem. :thumbsup: I had to do that often enough in Feng Shui that I made a dedicated "CollisionFix" object whose sole purpose is to do that when needed for any given object. Link to comment Share on other sites More sharing options...
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