senterpat Posted September 15, 2014 Share Posted September 15, 2014 Seems like the set weight function doesn't persist in save games. Would onLoad be the best way to check a global once the player loads up his save? Link to comment Share on other sites More sharing options...
Ladez Posted September 16, 2014 Share Posted September 16, 2014 Use GetGameLoaded in a quest script, it'll return true exactly once each time the game is loaded. ScriptName [name your script] Begin GameMode If GetGameLoaded ; set weight here EndIf End Link to comment Share on other sites More sharing options...
senterpat Posted September 16, 2014 Author Share Posted September 16, 2014 Awesome thank you :D Link to comment Share on other sites More sharing options...
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