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Retexturing Help


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I made an NCIS trench coat/ overcoat custom texture of the Col. Autumn mesh, which works perfectly when I load it into NifSkope. However, when I load the mesh in the GECK, it crashes, and if I tried to load it by making an armor, it spits out a line 144 error.

 

Please help me! I'm at my wit's end.

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Don't load the mesh into the GECK if you haven't modified it. If you have only unpacked the mesh from the .bsa and retextured it, then make a new textureset in the GECK with your custom retextured .dds files. Create a unique armor object by editing Colonel Autumn's coat. Keeping the default mesh the same, reference your new textureset to it. Save the object with a Unique name and item ID so that you don't overwrite the original coat.

 

GECK is different than the TES CS in this way, requiring fewer meshes in the final mod.

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