Spineraker Posted June 12, 2010 Share Posted June 12, 2010 So I understand how to create a merged patch in FO3Edit--that isn't too hard. The thing I don't understand, and this isn't documented clearly on any of the FAQs or guides, is if the merged patch actually merges the data or if it just aliases it. I notice that my merge files are usually only 1k, so this leads me to believe that the merges are simply aliases that direct to the actual mods in a simplified order. So my question is this: Which is it? Can I remove the mods from my mod folder after I merge them and not worry about them, or do I have to keep them in the folder and thus keep the unchecked mods in FOMM? I ask this just to simplify my mod list. I don't mind so much having the non-enabled mods there, it's just I sometimes worry that having them there--enabled or not--still taxes the system in some weird way; this is Fallout 3, after all...some of the weirdest errors in a game I've ever seen. If anyone could explain this for me, I'd appreciate it! :D Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 13, 2010 Share Posted June 13, 2010 A merged patch takes what your enabled mods have in common - form lists are usually the most important thing - and makes an esp of that, so that they don't overwrite each other. Yes, you need to keep your esps enabled. Link to comment Share on other sites More sharing options...
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