derpdedoo Posted June 12, 2010 Share Posted June 12, 2010 I apologize if this is not in the correct place. Is there a simple way to find out the base ID of ANY actor in the game world? Like the base ID of any monster, NPC, follower, from vanilla or mod or whereever? Clicking on actors in the game world brings up their Ref_ID, which isn't what I need and does not work with some commands (e.g. setessential <base_id>) The command "gbo" also seems to bring up reference ID when used on actors. I know there is a method that involves using TESsnip + FOMM to look for the ID in specific mods, but these values do not always work, it is sometimes very difficult to find the one I need, and it doesn't seem to contain the IDs of actors created in-game. This question doesn't only apply to mods; the ingame vanilla command player.placeleveledactoratme 7 creates a clone, but if I want to know the clone's ID, the method I would employ does not seem obvious to me. Thanks in advance. Link to comment Share on other sites More sharing options...
Zaldir Posted June 12, 2010 Share Posted June 12, 2010 Nevermind - read wrong Link to comment Share on other sites More sharing options...
liknasteni Posted June 23, 2010 Share Posted June 23, 2010 Hi, I would alsow like to know how to find actor id, for example random outcast soldiers or brotherhood soldiers, so if anyone know's where to look for base id please help! Link to comment Share on other sites More sharing options...
kartman314 Posted June 24, 2010 Share Posted June 24, 2010 Hi, I would alsow like to know how to find actor id, for example random outcast soldiers or brotherhood soldiers, so if anyone know's where to look for base id please help! Look here: http://fallout.wikia.com/wiki/Fallout_3 Link to comment Share on other sites More sharing options...
RangerJoe Posted February 7, 2011 Share Posted February 7, 2011 click on reference then in console type gbo for getbaseobject. for help in console type help subject. IE help getbaseobject Link to comment Share on other sites More sharing options...
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