Deleted800173User Posted September 16, 2014 Share Posted September 16, 2014 Hi, I just recently took over for mod ownership for another modder and I am trying to push his last update out to the downloaders, but here is the problem.This mod is a follower mod and the default version uses a CBBE body for the follower. There is also a UNP and a vanilla version. I managed to convert the new updated version over to UNP by simply replacing the CBBE files with the similarly named files from an older version that used UNP. To restate what I just said there, I replaced the CBBE meshes and textures with UNP meshes and textures to make the UNP version, and that UNP version works. My problem now is that I need to get a vanilla version working. Think version does not use any special body meshes or textures that come with the mod just whatever version the user is using on his copy of Skyrim (so if the user is using Vanilla for all their female npcs the body type is vanilla, if they are using CBBE for all their female body types, the body type is CBBE). My first though was to delete all the body meshes and textures to see if that would force her to load whatever generic body meshes and textures are available to all female characters, but this just resulted in her body turning a horrid purple color :p. I understand why that's happening but I just mention it to say that that is something I've tried already. So to rephrase the question: How can I force an npc that refrences some special body meshes and textures to use whatever the generic meshes and textures are.If your interested the mod is called Loraine and is in my Sig (You can download the loose files there). The NPC is "AALoraine". If the mod is enabled you can find her in Old Hroldan inn to see how she looks (Console command: "coc oldhroldaninn") Link to comment Share on other sites More sharing options...
Dibthelegend Posted September 17, 2014 Share Posted September 17, 2014 (edited) Well deleting the meshes/textures within the mod's zipfile is correct, but you need to alter the .esp accordingly. In the CK, you need to change the skin used by the actor to the right one (In this case I think it's just NONE) Edited September 17, 2014 by Dibthelegend Link to comment Share on other sites More sharing options...
Deleted800173User Posted September 17, 2014 Author Share Posted September 17, 2014 Can you tell me where to find this in the CK? I went to where I assumed it would be (which is in the actor editor under the "Character Gen Parts" tab) and started messing around and realized it was listing "textures" and said nothing about meshes. I have also been able to find some mentionings of skins there but none of them let you set to "none" which leads me to believe that I am looking in the wrong place. Your help is appreciated! Link to comment Share on other sites More sharing options...
Dibthelegend Posted September 17, 2014 Share Posted September 17, 2014 The actor skin is under traits, the very first tab. This will change both the body mesh and textures. If the unp/cbbe versions apply custom textures to the head, then you will have to go under character gen parts and under base head parts change the "face" to the default. Link to comment Share on other sites More sharing options...
Deleted800173User Posted September 17, 2014 Author Share Posted September 17, 2014 Hey, it worked! Thank you so much! luckily there are no changes to the head. I personally am considering making a version of the mod that has all body types so the Downloaders only have to download one file and then pick the body type they want. Alternatively, they could change the body type used dynamically. Link to comment Share on other sites More sharing options...
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