FluttershyAngel Posted September 17, 2014 Share Posted September 17, 2014 Hi, I'm new to modelling and I'm using Blender version 2.49b. I have made my first mesh for Skyrim, which is a Staff. Problem is, I have no idea how to export it. I've said it is a weapon, but I can't find a weapon body part suitable for it as the staff disappears when sheathed (this happens for every staff, I've observed). Also, the exporting options are so full of jargon that I have no idea which options I need enabled. So in short: When exporting a mesh for a staff for Skyrim, what do I need selected to export it properly (using Blender 2.49b)? Thanks for any help :D PS: ALSO, when making something like a sword, does the size of the mesh matter? I don't really want to keep editing existing sword .nifs so I can use a size reference ^-^' Link to comment Share on other sites More sharing options...
FluttershyAngel Posted September 20, 2014 Author Share Posted September 20, 2014 I think I might have figured it out. As the staff doesn't exist when stowed away it can't really have a body part location, so I've set it as none (that and I was too much of a dummy to realize there was a "None" option, though I suppose I was wondering if it was a Ring as it sits in the hand when used). As with my other question, I think I'll play it safe and set up a base template of a weapon that already exists that I can use as a reference. I was just a bit concerned as for some reason Blender didn't want to open my edited .nif bases so I wanted to be able to figure out the scale without being dependent on a reference. Link to comment Share on other sites More sharing options...
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