juliealesha Posted September 18, 2014 Share Posted September 18, 2014 I apologize if this is something with a simple answer that I overlooked lol. Ok, so say I take a vanilla static object like a castle wall, export the mesh and edit it a little in gmax, then export it as a nif. It displays perfectly fine in the game, except for one thing....The original vanilla wall has this shaded look to it, and my edited one doesn't. Mine uses the same textures as the original, so I'm not really sure why it looks different. Does anyone happen to know if maybe there's some property I have to edit in the nif to get it to look like that? Link to comment Share on other sites More sharing options...
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