nonchuck Posted June 15, 2010 Share Posted June 15, 2010 Post Copypasted from ALL Naturals mod thread. - It seems that my oblivion sky wont fade out any more using the current 9.9.5. The Kvatch sky did fade out once during the quest but currently after just closing the anvil gate the sky seems stuck permanently with rain or other effects even after 24 hours wait. "Oblivion.esmFrancesco's Optional New Items Add-On.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Creatures Add-On.esmDA Run Fatigue.esmMD_Saddle_Master.esmToaster Says Share v3.esmAll Natural Base.esmUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espUOP Vampire Aging & Face Fix.espCat_eyes.espMaleBodyReplacerV4.espTGND.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espSM Plugin Refurbish - HorseArmor.espDLCOrrery.espDLCOrrery - Unofficial Patch.espSM Plugin Refurbish - Orrery.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espSM Plugin Refurbish - MehrunesRazor.espDLCVileLair.espDLCVileLair - Unofficial Patch.espSM Plugin Refurbish - VileLair.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espRAEVWD Cities.espRAEVWD Imperial City.espRAEVWD New Sheoth.espImprovedSigns.espallinonebasement.espBook Jackets Oblivion.espAtmospheric Loading Screens - Original Text.espAtmospheric Oblivion.espSymphony of Violence.espAll Natural.espAll Natural - Real Lights.espNatural_Habitat_by_Max_Tael.espEnhanced Vegetation [150%].espCities Alive At Night.espWindowLightingSystem.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espSM Plugin Refurbish - ThievesDen.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espSM Plugin Refurbish - FrostCrag.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espFrancesco's Optional Files.espFranDarkSeducerWeapFix.espFranDungeonChestMenuFix.espFranHouseChestMenuFix.espFrancesco's No Seducers.espFrancesco's No Spiders.espFrancesco's Optional Skill Based Damage & Durability.espRenGuardOverhaul.espFaster Spells.espP1DkeyChain.espMD Saddlebags v3.0.espHarvest[Containers].espHarvest[Containers] - Player Home Add-on.espHarvest[Containers] - Flat-Top Barrels Add-on.espHarvest [Flora].espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espToggleable Quantity Prompt.espSkycaptainsBloodTime.espSlof's Boners! v5.espRanokoas Organized Potions.espQuest Award Leveller.espQuest Award Leveller - Mehrunes Razor.espQuest Award Leveller - Vile Lair.espOblivion XP.espDLCShiveringIsles.espSM Plugin Refurbish - SI.espAll Natural - SI.espEnhanced Water v2.0 HDMI.espHarvest [Flora] - Shivering Isles.espRenGuardOverhaulShiveringIsles.espTGND_SI.espKnights.espKnights - Unofficial Patch.espQuest Award Leveller - Knights of the Nine.espSM Plugin Refurbish - Knights.espDA Sprint.espFOV Modifier.espVanityCameraSmoother.espActorsInEmotions.espCRS-soundfix.espNo Beginning Travel.espBlackScreenSneakFix.espIshNightEyeToggle.espSlof's Sexy Anims.espBag of Holding.espImproved Hotkeys_Extended.esptalkwithyourhands2.espLightSpellWhiteDimmer.esp[GFX]_Initial_Glow-self.espBrighter_Torches.espBashed Patch, 0.esp" Everything works except for this annoying sky overhead which had never happen before. I did tried to go to another oblivion gate to reset the script but that did not work either. Edit : It seems that after disabling all natural.esp and loading up a previous save ie. before entering my first random gate, After entering any random oblivion gate and finishing it, the weather will stuck at oblivion sky.Tried using FW/SW command to change weather. It will change but on cell change ie. indoor/outdoor or wait. The weather resets back to oblivion. THIS IS DONE WITHOUT THE all natural.esp checked. But i left the real lights and esm checked. EDIT 2 : Also this oblivion weather ALWAYS comes with rain and clouds except when the all natural mod is disabled. It has never been a normal oblivion weather ie. clear red sky. EDIT 3 : One thing i found out that i don't even have to close the gate. Entering oblivion and coming back out again have the same bug. The sky will forever become oblivion-like. And yeah i did the bash import and load order right. If someone could point out the culprit behind this i'll be super grateful =) Bash settings : Merge Mods. Import Cells. Import Faces. Link to comment Share on other sites More sharing options...
Bulvine Posted June 21, 2010 Share Posted June 21, 2010 I have the same problem as you. I finally have a perfectly functional install of FCOM and this glitch is horrible. The problem is definitely with the mod itself. Could have installed it wrong or something...but I followed the directions to a fault (apparently). Anyone with any insight into how to fix this? EDIT!!!: Found this patch for the problem: http://www.tesnexus.com/downloads/file.php?id=18305 Case closed, I hope, installing now...if I don't return, it worked! Link to comment Share on other sites More sharing options...
Recommended Posts