Selene310187 Posted September 18, 2014 Share Posted September 18, 2014 (edited) There's a problem with the ground texture blending (some ground textures don't match up) when you have certain ENBs active. The ground textures in you game would look like this: http://i262.photobucket.com/albums/ii81/darklady310187/th_ENBLightingIntensityDay05.jpg It's because of the LightingIntensityDay setting in the enbseries.ini. As soon as the value is below 1, the landscape textures start to not match up. If you have this issue like in the screenshot, set LightingIntensityDay to 1. You can find this setting under ENVIRONMENT in the enbseries.ini or in the ENB in-game menu (press SHIFT + Return). I found this solution while customizing A Tweaked ENB. After applying the fix, it should look like this: http://i262.photobucket.com/albums/ii81/darklady310187/th_ENBLightingIntensityDay10.jpg And now have fun playing Oblivion with your favourite ENB! :smile: Note: Not all ENBs have this bug (for example A Tweaked ENB and DDD ENB don't need this fix). Edit 19th September: I noticed that LightingDesaturationDay (under Environment) must be 0. Values above 0 can cause this bug as well. So if the first fix doesn't work on your ENB, try this one. Edit 25th September: Setting some of the other lighting values under Environment too high or too low influence the texture matching as well. To cut a long story short: tweak the lighting values of your ENB until you get the desired result :wink:. Edited September 24, 2014 by Selene310187 Link to comment Share on other sites More sharing options...
MassiveKrull Posted January 20, 2016 Share Posted January 20, 2016 Thanks! Link to comment Share on other sites More sharing options...
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