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Fallout crashing 2mins in


stayl203

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Hey all

 

Right now i cant load Fallout without it crashing (Using FOSE and FOMM) I plan to get FOOK after someone can help me with this problem. Here is my load order

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

Mart's Mutant Mod.esm

CRAFT.esm

CALIBR.esm

xCALIBR.esm

20th Century Weapons.esm

StreetLights.esm

DCInteriors_ComboEdition.esm

FortFreeway.esm

Globaltravelsystem.esm

GTSEssentials.esm

GTSDeathCanyon.esm

FNNCQ.esm

FNNCQ_DavidsLab.esm

Sharing and Caring Companions.esm

ShadySands.esp

CRAFT - Activation Perk.esp

Fellout-Full.esp

Fellout-pipboylight.esp

merc_2.esp

SCC - Talk to Anyone.esp

EnclaveCommander.esp

EnclaveCommander-OA.esp

Slower Degradation (-95%).esp

Butcher Petes Meat.esp

VDSC.esp

Reykjavik.esp

Stealth Kills Enabled.esp

PersonalTerminal.esp

UPP - Pack 1.esp

UPP - Beverage Perks.esp

UPP - Quest Perks.esp

UPP - Experience Perks.esp

UPP - Pack 2.esp

NanoArmor.esp

DK_BulletTime.esp

Responsive Kill Reactions.esp

Classic Fallout Weapons BETA.esp

UndergroundHideout.esp

G36.esp

BLTC.esp

BLTC No Visual Effects.esp

BLTC No Overdosing.esp

BLTC Less Addictions.esp

Weapon Master.esp

CALIBRxMerchant.esp

LevelersTruckTrailer.esp

MegatonContracts.esp

Max Level 99 V2.esp

A Trail of Crumbs.esp

WeaponModKits.esp

Tactical Weapons by gRs Frederyck.esp

FLAK.esp

xCALIBRmunitions.esp

xCALIBRmunitions_FOSEnhancements.esp

DarNifiedUIF3.esp

DUIF3Extras.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - No DLC Increased Spawns.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

MMM_RtSS_Mod.esp

CASM.esp

20thCWItemPlacement2.esp

patchnessss.esp ( My Merged Patch)

xCALIBR_override.esp

 

Total active plugins: 84

Total plugins: 84

 

 

Anyone know the problem with this load order and is there any mods that don't work with FOOK in there

 

 

I would very much appreciate it :)

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try moving the unofficial patches directly underneath the DLCs, move CRAFT.esm and CALIBR.esm above Mart's Mutant Mod.esm. I crashed quite often while using GTS, so try disabling that and see if it works.

 

some of your currents mods are integrated into FOOK2, so they wont be needed (fellout, calibr)

 

there are compatibility patches for Mart's Mutant Mod and WMK on the FOIP page. 19th and 20th Century Weapons is incompatible with FOOK2, so dont use it if youre gonna use FOOK2.

 

 

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