stayl203 Posted June 16, 2010 Share Posted June 16, 2010 Hey all Right now i cant load Fallout without it crashing about 2 mins into game play (Using FOSE and FOMM) I plan to get FOOK after someone can help me with this problem. Here is my load order Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm Mart's Mutant Mod.esm CRAFT.esm CALIBR.esm xCALIBR.esm 20th Century Weapons.esm StreetLights.esm DCInteriors_ComboEdition.esm FortFreeway.esm Globaltravelsystem.esm GTSEssentials.esm GTSDeathCanyon.esm FNNCQ.esm FNNCQ_DavidsLab.esm Sharing and Caring Companions.esm ShadySands.esp CRAFT - Activation Perk.esp Fellout-Full.esp Fellout-pipboylight.esp merc_2.esp SCC - Talk to Anyone.esp EnclaveCommander.esp EnclaveCommander-OA.esp Slower Degradation (-95%).esp Butcher Petes Meat.esp VDSC.esp Reykjavik.esp Stealth Kills Enabled.esp PersonalTerminal.esp UPP - Pack 1.esp UPP - Beverage Perks.esp UPP - Quest Perks.esp UPP - Experience Perks.esp UPP - Pack 2.esp NanoArmor.esp DK_BulletTime.esp Responsive Kill Reactions.esp Classic Fallout Weapons BETA.esp UndergroundHideout.esp G36.esp BLTC.esp BLTC No Visual Effects.esp BLTC No Overdosing.esp BLTC Less Addictions.esp Weapon Master.esp CALIBRxMerchant.esp LevelersTruckTrailer.esp MegatonContracts.esp Max Level 99 V2.esp A Trail of Crumbs.esp WeaponModKits.esp Tactical Weapons by gRs Frederyck.esp FLAK.esp xCALIBRmunitions.esp xCALIBRmunitions_FOSEnhancements.esp DarNifiedUIF3.esp DUIF3Extras.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Reduced Wasteland Spawns.esp Mart's Mutant Mod - No DLC Increased Spawns.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp MMM_RtSS_Mod.esp CASM.esp 20thCWItemPlacement2.esp patchnessss.esp ( My Merged Patch) xCALIBR_override.esp Total active plugins: 84 Total plugins: 84 Anyone know the problem with this load order and is there any mods that don't work with FOOK in there I would very much appreciate it :) Link to comment Share on other sites More sharing options...
H1ms3lf Posted June 16, 2010 Share Posted June 16, 2010 Although you're not using FWE, try looking at the FOIP page, should give you a basis of mod order:http://www.fallout3nexus.com/downloads/file.php?id=4968 My opinion is that you have way too much stuff :PGets easier to break something and make others look well.. strange. Link to comment Share on other sites More sharing options...
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