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CTD Leaving sewers


me8998

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Hey, I got through the sewers fine, but when I go to leave, the loading bar finishes, and then I just get a CTD when I leave the sewers.

 

I've used boss to sort my load order, and this still happens, so I'd love some help, if you would be so kind.

 

I've tried taking off all non Bethesda mods and it works, so I know its one of them.

 

Load Order:

 

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm

02 Francesco's Optional New Items Add-On.esm

03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33]

04 Mart's Monster Mod.esm [Version 3.7b3p3]

05 TamrielTravellers.esm [Version 1.39c]

06 FCOM_Convergence.esm [Version 0.9.9a7]

07 Better Cities Resources.esm

08 HorseCombatMaster.esm

09 UnnecessaryViolence.esm

0A Unofficial Oblivion Patch.esp [Version 3.2.0]

0B DLCShiveringIsles.esp

0C Unofficial Shivering Isles Patch.esp [Version 1.4.0]

0D Better Cities .esp

0E Francesco's Optional Chance of Stronger Bosses.esp

0F Francesco's Optional Chance of Stronger Enemies.esp

10 Francesco's Optional Chance of More Enemies.esp

11 Francesco's Optional Leveled Quests-SI only.esp

12 Francesco's Optional Leveled Guards.esp

13 FCOM_Francescos.esp [Version 0.9.9]

14 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

16 Natural_Weather_with_darker_Nights_by_Max_Tael.esp

17 Natural_Habitat_by_Max_Tael.esp

18 Natural_Water_by_Max_Tael.esp

19 DLCHorseArmor.esp

1A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

1B DLCOrrery.esp

1C DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

1D DLCVileLair.esp

1E DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

1F DLCMehrunesRazor.esp

20 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

21 DLCSpellTomes.esp

22 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

23 MaleBodyReplacerV4.esp

24 DLCThievesDen.esp

25 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

26 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

27 Bob's Armory Oblivion.esp

28 FCOM_BobsArmory.esp [Version 0.9.9]

29 Oblivion WarCry EV.esp

2A FCOM_WarCry.esp [Version 0.9.9]

2B Oscuro's_Oblivion_Overhaul.esp [Version 1.33]

2C Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]

2D FCOM_Convergence.esp [Version 0.9.9]

2E FCOM_RealSwords.esp [Version 0.9.9]

2F Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]

30 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]

31 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

32 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

33 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]

34 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

35 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]

36 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

37 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

38 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

39 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

3A Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]

3B TamrielTravellers4OOO.esp [Version 1.39c]

3C TamrielTravellersItemsNPC.esp [Version 1.39c]

3D FCOM_TamrielTravelers.esp [Version 0.9.9]

3E Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

3F DLCBattlehornCastle.esp

40 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

41 DLCFrostcrag.esp

42 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

43 Knights.esp

44 Knights - Unofficial Patch.esp [Version 1.0.9]

45 Mart's Monster Mod - Knights.esp [Version 3.7b3p3]

46 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

47 xuldarkforest.esp [Version 1.0.4]

48 xulStendarrValley.esp [Version 1.2.2]

49 xulTheHeath.esp

4A XulEntiusGorge.esp

4B xulFallenleafEverglade.esp [Version 1.3.1]

4C xulColovianHighlands_EV.esp [Version 1.2.1]

4D xulChorrolHinterland.esp [Version 1.2.2]

4E xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]

4F xulBravilBarrowfields.esp [Version 1.3.2]

50 xulLushWoodlands.esp [Version 1.3]

51 xulAncientYews.esp [Version 1.4.2]

52 xulAncientRedwoods.esp [Version 1.6]

53 xulCloudtopMountains.esp [Version 1.0.3]

54 xulArriusCreek.esp [Version 1.1.3]

55 xulPatch_AY_AC.esp [Version 1.1]

56 xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]

57 xulPantherRiver.esp

58 xulRiverEthe.esp [Version 1.0.2]

59 xulBrenaRiverRavine.esp [Version 1.0.2]

5A xulImperialIsle.esp [Version 1.6.3]

5B xulBlackwoodForest.esp

5C xulCheydinhalFalls.esp [Version 1.0.1]

5D xulAspenWood.esp [Version 1.0.1]

5E xulSkingradOutskirts.esp

5F Open Better Cities Full.esp

60 Open Better Cities - Full City Defences.esp

61 Natural_Vegetation_by_Max_Tael.esp

62 Deadly Reflex 5 - Timed block and 150% damage.esp

63 DeadlyReflex 5 - Combat Moves.esp

64 Oblivion XP.esp [Version 4.1.5]

65 Let There Be Darkness - Cyrodiil + SI.esp

66 Let There Be Darkness - Knights.esp

67 Let There Be Darkness - Mehrunes Razor.esp

68 Let There Be Darkness - Thieves Den.esp

69 Let There Be Darkness - OOO.esp

6A Let There Be Darkness - UL Colovian Highlands.esp

6B Let There Be Darkness - UL Lost Coast.esp

6C Let There Be Darkness - UL Brena.esp

6D Let There Be Darkness - UL Blackwood Forest.esp

6E Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

6F Soya 4 Hair Pack - English.esp

70 _Ren_BeautyPack_full.esp

71 KT_CustomRaceFix.esp

72 UnnecessaryViolence.esp

73 Bashed Patch, 0.esp

74 MSE Hairs And Eyes 03.esp

75 Display Stats.esp [Version 1.2]

76 Moonshadow Elves - Sc.esp

 

 

Please and thanks.

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Hi,

 

I had that same problem, are the bodies turning green? if they are it has something to do with Marts Monster Mod. I downloaded a MMM.esp and it fixed it straight away.

But i can't remember were i downloaded it, im sorry i know this doesn't help you very much but it can be fixed. I was just wondering how you got FCOM to run with FCOM_Francescos.esp selected? Oblivion doesn't even start up when i select it.

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Hi,

 

I had that same problem, are the bodies turning green? if they are it has something to do with Marts Monster Mod. I downloaded a MMM.esp and it fixed it straight away.

But i can't remember were i downloaded it, im sorry i know this doesn't help you very much but it can be fixed. I was just wondering how you got FCOM to run with FCOM_Francescos.esp selected? Oblivion doesn't even start up when i select it.

 

I just followed http://devnull.sweetdanger.net/fcominstall.html for installing FCOM and Fran's.

 

And yeah, They are turning green.

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Im using the latest master file for BOSS, so where ever BOSS and OBMM put it

 

Oblivion.esm

 

Francesco's Leveled Creatures-Items Mod.esm

 

Francesco's Optional New Items Add-On.esm

 

Oscuro's_Oblivion_Overhaul.esm

 

Mart's Monster Mod.esm

 

FCOM_Convergence.esm

 

Unofficial Oblivion Patch.esp

 

UOP Vampire Aging & Face Fix.esp

 

DLCShiveringIsles.esp

 

MMM.esp

 

this is not my full load order but it sits right under DLCShiveringIsles.esp

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I hope it works for you, because the link you game me helped me out with FCOM_Francescos.esp. The other option would be, completely un-install oblivion including DLC and MODs and start from scratch.

And don't use BOSS and OBMM until everything is installed, i remember i had to do this for my brothers computer because he had the Green bodies and crashing but he also had missing mesh errors for the weapons and clothing.

Anyway i don't think i can be any more help, sorry if i haven't been useful

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