Diamo Posted June 16, 2010 Share Posted June 16, 2010 Hello All, I'm looking for a little bit of help with a conflict that has arisen after installing a few mods for the first time. I've installed FOOK2, MMM and XFO based upon an article I read in PC Gamer which suggested these as the best to make real 'struggle to survive' style gameplay. So far I love it (I've never played Fallout 3 before!) but I'm having a problem where I have two sets of hunger, two thirst and two tiredness. In particular one of the thirsts is unquenchable so my character has taken a permanent attribute loss (PER -3, END -3). The other attributes all seem to work ok apart from there being two of them, just one thirst seems broken, no matter how much water I drink I can't get the thirst to go away. Here is a screenshot of my PipBoy Stats: http://i87.photobucket.com/albums/k153/diamofiasco/Fallout3%20Help/ExtremeThirst.jpg Here is a list of all the mods I have active just now: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmStreetLights.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espFellout-Full.espFellout-BrokenSteel.espFellout-PointLookout.espAlternate Start - Roleplayers.espFellout-Zeta.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espMyFOOK2 - No Rape Victims.espMyFOOK2 - Black & White Tranquility Lane.espUPP - Pack 1.espXFO_full_Preconfig_STANDALONE.espXFO_Playstyles.espXFO_Stat_changes.espXFO_Immersion_Necessities.espXFO_misc_tweaks.espXFO_Pacing_mild.espXFO_Weapskill_dmg_notaccuracy_mild.espXFO_SP_Fix_(SP10_TAG25_INTxHalf).espXFO_Perk_rebalance.espXFO_Perk_paths.espXFO_Perk_Flaws.espXFO_SPECIAL_DnD.espXFO_rarity_drugs_high.espXFO_rarity_ammo_mild.espXFO_barter_fix_mild.espXFO_Timescale_fast.espXFO_VATSdmg_50.espXFO_Weapon_Jamming.espXFO_Degradation_fixes.espXFO_Radiation_changes.espXFO_Cripple_fixes.espXFO_Karma_changes.espXFO_Speed_increase.espStreetLights - Wasteland.espFellout-pipboylight.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.esp Total active plugins: 65Total plugins: 119 Does anybody have any clue where the conflict might lie or if there is any other way to solve this problem? I'd really love some help on this one as this is really how I want to play the game! Thanks in advance!-Diamo Link to comment Share on other sites More sharing options...
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