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Two thirsts - 1 un-quenchable from FOOK2, MMM and XFO


Diamo

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Hello All,

 

I'm looking for a little bit of help with a conflict that has arisen after installing a few mods for the first time. I've installed FOOK2, MMM and XFO based upon an article I read in PC Gamer which suggested these as the best to make real 'struggle to survive' style gameplay. So far I love it (I've never played Fallout 3 before!) but I'm having a problem where I have two sets of hunger, two thirst and two tiredness. In particular one of the thirsts is unquenchable so my character has taken a permanent attribute loss (PER -3, END -3). The other attributes all seem to work ok apart from there being two of them, just one thirst seems broken, no matter how much water I drink I can't get the thirst to go away.

 

Here is a screenshot of my PipBoy Stats:

 

http://i87.photobucket.com/albums/k153/diamofiasco/Fallout3%20Help/ExtremeThirst.jpg

 

 

Here is a list of all the mods I have active just now:

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

StreetLights.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

Fellout-Full.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Alternate Start - Roleplayers.esp

Fellout-Zeta.esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

MyFOOK2 - No Rape Victims.esp

MyFOOK2 - Black & White Tranquility Lane.esp

UPP - Pack 1.esp

XFO_full_Preconfig_STANDALONE.esp

XFO_Playstyles.esp

XFO_Stat_changes.esp

XFO_Immersion_Necessities.esp

XFO_misc_tweaks.esp

XFO_Pacing_mild.esp

XFO_Weapskill_dmg_notaccuracy_mild.esp

XFO_SP_Fix_(SP10_TAG25_INTxHalf).esp

XFO_Perk_rebalance.esp

XFO_Perk_paths.esp

XFO_Perk_Flaws.esp

XFO_SPECIAL_DnD.esp

XFO_rarity_drugs_high.esp

XFO_rarity_ammo_mild.esp

XFO_barter_fix_mild.esp

XFO_Timescale_fast.esp

XFO_VATSdmg_50.esp

XFO_Weapon_Jamming.esp

XFO_Degradation_fixes.esp

XFO_Radiation_changes.esp

XFO_Cripple_fixes.esp

XFO_Karma_changes.esp

XFO_Speed_increase.esp

StreetLights - Wasteland.esp

Fellout-pipboylight.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

 

Total active plugins: 65

Total plugins: 119

 

 

Does anybody have any clue where the conflict might lie or if there is any other way to solve this problem? I'd really love some help on this one as this is really how I want to play the game!

 

Thanks in advance!

-Diamo

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