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Merchant gold fluctuates when I sell items


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Disclaimer: I have a heavily modded game, which I'm aware can cause all sorts of problems. I suspect, however, that this particular problem relates to FCOM.

 

Basically, when I sell items, the merchant's available gold fluctuates dramatically, as does the sale price of certain items. I believe that this happens most frequently with weapons and armor, but I can't say categorically that it's never happened with other items. The available gold moves between three different sets of numbers.

 

1. The standard Oblivion gold allotment, under 800 gold. This number counts down based on everything I've sold, no matter which gold set I sold it in. If I get locked into one of the other sets, this doesn't matter, but if I return to this, the merchant won't buy anything more until his cell resets. This seems like normal Living Economy functionality.

 

2. "Enhanced" gold, usually ~1500 gold. This one regularly resets to its max when I sell more items, whether it transitions to one of the the other two allotments or not.

 

3. Stupid gold, ~65,000. This allotment counts up and down irregularly. Sale prices are highest here.

 

Anyone have any ideas on why this might be happening?

 

Mod List:

 

Oblivion.esm

. Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $

 

Francesco's Leveled Creatures-Items Mod.esm

. Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}

 

Francesco's Optional New Items Add-On.esm

 

Cobl Main.esm

. Note: Do not use Tamrielic Ingredients and COBL at the same time.

 

Oscuro's_Oblivion_Overhaul.esm

. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}

 

Mart's Monster Mod.esm

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

FCOM_Convergence.esm

. Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}

 

Kvatch Rebuilt.esm

 

Better Cities Resources.esm

 

HorseCombatMaster.esm

 

Unofficial Oblivion Patch.esp

. Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

. Note: Remember to use the 'MOBS' version when using Francesco's or FCOM.

. Note: Newest MOBS and non-MOBS versions have the same name.

 

DLCShiveringIsles.esp

 

Unofficial Shivering Isles Patch.esp

. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.

. Note: Newest MOBS and non-MOBS versions have the same name.

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

 

Better Cities .esp

. Note: Dummy file to load Better Cities .BSA

 

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Optional Chance of More Enemies.esp

 

Francesco's Optional Leveled Guards.esp

. Requires: Shivering Isles expansion.

 

FCOM_Francescos.esp

. Requires: Francesco's Leveled Creatures-Items 4.5b.

 

FCOM_FrancescosItemsAddOn.esp

. Requires: Francesco's Leveled Creatures-Items 4.5b.

. Requires: Francesco's supplementary addon package.

 

FCOM_FrancescosNamedBosses.esp

. Requires: Francesco's Leveled Creatures-Items 4.5b.

 

Natural_Weather_HDR_by_Max_Tael_RD.esp

 

Natural_Habitat_by_Max_Tael.esp

 

Natural_Water_by_Max_Tael.esp

 

Living Economy.esp

. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.

 

Living Economy - Items.esp

 

DLCHorseArmor.esp

 

DLCHorseArmor - Unofficial Patch.esp

 

DLCOrrery.esp

 

DLCOrrery - Unofficial Patch.esp

 

DLCVileLair.esp

 

DLCVileLair - Unofficial Patch.esp

 

DLCMehrunesRazor.esp

 

DLCMehrunesRazor - Unofficial Patch.esp

 

DLCSpellTomes.esp

. Bashed Patch tag suggestion: {{BASH:Relev}}

 

DLCSpellTomes - Unofficial Patch.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

DLCThievesDen.esp

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Light}}

 

DLCThievesDen - Unofficial Patch.esp

 

DLCThievesDen - Unofficial Patch - SSSB.esp

 

Cobl Glue.esp

. Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp'.

 

Cobl Si.esp

. Requires: Shivering Isles expansion.

 

OOO 1.32-Cobl.esp

 

FCOM_Cobl.esp

. Requires: 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'.

. Note: Do not use COBL and Tamerielic Ingredients at the same time.

 

Bob's Armory Oblivion.esp

. Requires: 'FCOM_BobsArmory.esp'.

 

FCOM_BobsArmory.esp

. Requires: 'Bob's Armory Oblivion.esp'.

 

Oblivion WarCry EV.esp

. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}}

. Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

 

FCOM_WarCry.esp

. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

 

Oscuro's_Oblivion_Overhaul.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

OOO-Water_Weeds.esp

 

OOO-No_Guild_Ownership.esp

 

OOO-Armor_Perks_WearRate_Repair.esp

 

OOO-Birthsigns.esp

 

OOO-Combat_Skills_Perks_Marksmanship.esp

 

OOO-DaedraLord_Quests.esp

 

OOO-Dangerous_traps.esp

 

OOO-Deadly_Combat.esp

 

OOO-DLT_Immersion.esp

 

OOO-Magic_Effects+Enchantments.esp

 

OOO-Magic_Effects+Spells.esp

 

OOO-Magic_Game_Settings.esp

 

OOO-Potions.esp

 

OOO-ThiefGuild_Difficult.esp

 

FCOM_Convergence.esp

. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

FCOM_EntropicOrderRebalance.esp

 

FCOM_RealSwords.esp

 

FCOM_DurabilityAndDamage.esp

 

FCOM_SpawnRatesReduced.esp

. Note: Use only one: Reduced, SlightlyReduced or Stronger.

 

Mart's Monster Mod - More Wilderness Life No Gates.esp

. Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

 

FCOM_SaferRoads.esp

 

FCOM_LessReaversInGates.esp

. Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both, for obvious reason.

 

Mart's Monster Mod - Extra Wounding.esp

 

Mart's Monster Mod - Gems & Gem Dust.esp

 

Mart's Monster Mod - Hunting & Crafting.esp

. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats}}

 

Mart's Monster Mod - Farm Animals.esp

 

Mart's Monster Mod - Diverse WaterLife.esp

 

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp

. Requires: MMM and MMM Gems & Gem Dust

. Bashed Patch tag suggestion: {{BASH:Delev}}

 

FCOM_DiverseGuardUnity.esp

 

FCOM_BobsGuardUnity.esp

. Requires: 'Bob's Armory Oblivion.esp'.

 

FCOM_HungersUnitySI.esp

. Bashed Patch tag suggestion: {{BASH:Graphics}}

. Requires: Shivering Isles expansion.

 

FCOM_Archery.esp

. Bashed Patch tag suggestion: {{BASH:Stats}}

 

FCOM_FriendlierFactions.esp

. Bashed Patch tag suggestion: {{BASH:Relations}}

 

FCOM_MoreRandomSpawns.esp

 

FCOM_MoreRandomItems.esp

 

OOO-WaterFish.esp

 

Kvatch Rebuilt.esp

 

Kvatch Rebuilt - OOO Compatibility.esp

 

Kvatch Rebuilt - Leveled Guards - FCOM.esp

 

DLCBattlehornCastle.esp

 

DLCBattlehornCastle - Unofficial Patch.esp

 

DLCFrostcrag.esp

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}}

 

DLCFrostcrag - Unofficial Patch.esp

. Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} and remove the C.Climate tag

 

Knights.esp

 

Knights - Unofficial Patch.esp

. Bashed Patch tag suggestion: {{BASH:C.Light,Invent,Names,Relev,Stats}}

 

Mart's Monster Mod - City Defences.esp

 

FCOM_Knights.esp

. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}

. Requires: DLC 'Knights.esp'.

 

xuldarkforest.esp

 

xulStendarrValley.esp

 

xulTheHeath.esp

 

XulEntiusGorge.esp

 

xulFallenLeafEverglade.esp

 

xulColovianHighlands_EV.esp

 

xulChorrolHinterland.esp

 

xulBeachesOfCyrodiilLostCoast.esp

. Note: Make sure version is 1.6.3 or later.

 

xulbravilbarrowfields.esp

 

xulLushWoodlands.esp

 

xulAncientYews.esp

 

xulAncientRedwoods.esp

 

xulCloudtopMountains.esp

 

xulArriusCreek.esp

 

xulPatch_AY_AC.esp

 

xulRollingHills_EV.esp

. Note: Only use one UL Rolling Hills esp

 

xulPantherRiver.esp

 

xulRiverEthe.esp

 

xulBrenaRiverRavine.esp

 

xulImperialIsle.esp

 

xulBlackwoodForest.esp

 

xulCheydinhalFalls.esp

 

xulAspenWood.esp

 

xulSkingradOutskirts.esp

 

Natural_Vegetation_by_Max_Tael.esp

. Note: Put before Unique Landscape mods to return tree sizes there to normal.

 

Harvest [Flora].esp

. Bashed Patch tag suggestion: {{BASH:Scripts}}

 

Harvest [Flora] - Shivering Isles.esp

 

Harvest [Flora] - DLCVileLair.esp

 

Harvest [Flora] - DLCFrostcrag.esp

 

300_Test.esp

 

Quest Award Leveller.esp

 

Quest Award Leveller - Battlehorn Castle.esp

 

Quest Award Leveller - Vile Lair.esp

 

Quest Award Leveller - Mehrunes Razor.esp

 

Quest Award Leveller - Knights of the Nine.esp

 

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

. Note: Use no more than one Timed Block ESP.

 

DeadlyReflex 5 - Combat Moves.esp

. Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues.

 

Oblivion XP.esp

 

OOO-Level_Normal.esp

 

bgBalancingEVCore.esp

. Requires: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed.

 

bgMagicEV.esp

. Bashed Patch tag suggestion: {{BASH:Names,Delev,Relev}} if you are running more than one magic overhaul and want to use LAME spell names.

. Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats.

 

bgMagicSpellTomes_for_WryeBash.esp

 

bgMagicItemSigil.esp

 

bgMagicEVStartspells.esp

 

bgMagicBonus.esp

 

bgMagicEVAddEnVar.esp

 

bgBalancingEVOptionalMoreEyes.esp

 

bgBalancingEVOptionalNPCDiversity, Beautification.esp

. Note: Use only one 'OptionalNPCDiversity' file.

. Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate.

 

bgBalancingEVLAMEAddition.esp

. Requires: LAME and Shivering Isles.

 

bgBalancingEVLAMEGlue.esp

. Requires: LAME and Shivering Isles.

 

bgBalancingEVOptionalNPCDiversityLAME.esp

 

bgIntegrationEV.esp

. Requires: LAME, Shivering Isles and Race Balancing Project.

 

Better Cities - Full City Defences.esp

 

Better Cities Full.esp

 

Better Cities - Unique Landscape Barrowfields.esp

 

Better Cities - Unique Landscape Chorrol Hinterland.esp

 

Better Cities - Unique Landscape Cheydinhal Falls.esp

 

Better Cities - Unique Landscape Skingrad Outskirts.esp

 

Better Cities - VWD of the IC.esp

 

Better Imperial City.esp

 

Better Cities - COBL.esp

 

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

 

bgMagicEVShader.esp

 

bgMagicLightningbolt.esp

 

Bashed Patch, 0.esp

 

Streamline 3.1.esp

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Living Economy.esp

. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.

 

Living Economy - Items.esp

 

^ Doesn't that mess with gold on hand, dynamic bartering etc...?

 

Here is the link to that mod, it seems like your problem: http://www.tesnexus.com/downloads/file.php?id=4432

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