MasterAaron01 Posted June 17, 2010 Share Posted June 17, 2010 Disclaimer: I have a heavily modded game, which I'm aware can cause all sorts of problems. I suspect, however, that this particular problem relates to FCOM. Basically, when I sell items, the merchant's available gold fluctuates dramatically, as does the sale price of certain items. I believe that this happens most frequently with weapons and armor, but I can't say categorically that it's never happened with other items. The available gold moves between three different sets of numbers. 1. The standard Oblivion gold allotment, under 800 gold. This number counts down based on everything I've sold, no matter which gold set I sold it in. If I get locked into one of the other sets, this doesn't matter, but if I return to this, the merchant won't buy anything more until his cell resets. This seems like normal Living Economy functionality. 2. "Enhanced" gold, usually ~1500 gold. This one regularly resets to its max when I sell more items, whether it transitions to one of the the other two allotments or not. 3. Stupid gold, ~65,000. This allotment counts up and down irregularly. Sale prices are highest here. Anyone have any ideas on why this might be happening? Mod List: Oblivion.esm . Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $ Francesco's Leveled Creatures-Items Mod.esm . Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_Convergence.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} Kvatch Rebuilt.esm Better Cities Resources.esm HorseCombatMaster.esm Unofficial Oblivion Patch.esp . Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). . Note: Remember to use the 'MOBS' version when using Francesco's or FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}} Better Cities .esp . Note: Dummy file to load Better Cities .BSA Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Requires: Shivering Isles expansion. FCOM_Francescos.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. . Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. Natural_Weather_HDR_by_Max_Tael_RD.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp Living Economy.esp . Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one. Living Economy - Items.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp . Bashed Patch tag suggestion: {{BASH:Relev}} DLCSpellTomes - Unofficial Patch.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. DLCThievesDen.esp . Bashed Patch tag suggestion: {{BASH:C.Name,C.Light}} DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Cobl Glue.esp . Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp'. Cobl Si.esp . Requires: Shivering Isles expansion. OOO 1.32-Cobl.esp FCOM_Cobl.esp . Requires: 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'. . Note: Do not use COBL and Tamerielic Ingredients at the same time. Bob's Armory Oblivion.esp . Requires: 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp . Requires: 'Bob's Armory Oblivion.esp'. Oblivion WarCry EV.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} . Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} OOO-Water_Weeds.esp OOO-No_Guild_Ownership.esp OOO-Armor_Perks_WearRate_Repair.esp OOO-Birthsigns.esp OOO-Combat_Skills_Perks_Marksmanship.esp OOO-DaedraLord_Quests.esp OOO-Dangerous_traps.esp OOO-Deadly_Combat.esp OOO-DLT_Immersion.esp OOO-Magic_Effects+Enchantments.esp OOO-Magic_Effects+Spells.esp OOO-Magic_Game_Settings.esp OOO-Potions.esp OOO-ThiefGuild_Difficult.esp FCOM_Convergence.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_EntropicOrderRebalance.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp FCOM_SpawnRatesReduced.esp . Note: Use only one: Reduced, SlightlyReduced or Stronger. Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. FCOM_SaferRoads.esp FCOM_LessReaversInGates.esp . Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both, for obvious reason. Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats}} Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp . Requires: MMM and MMM Gems & Gem Dust . Bashed Patch tag suggestion: {{BASH:Delev}} FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp . Requires: 'Bob's Armory Oblivion.esp'. FCOM_HungersUnitySI.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} . Requires: Shivering Isles expansion. FCOM_Archery.esp . Bashed Patch tag suggestion: {{BASH:Stats}} FCOM_FriendlierFactions.esp . Bashed Patch tag suggestion: {{BASH:Relations}} FCOM_MoreRandomSpawns.esp FCOM_MoreRandomItems.esp OOO-WaterFish.esp Kvatch Rebuilt.esp Kvatch Rebuilt - OOO Compatibility.esp Kvatch Rebuilt - Leveled Guards - FCOM.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp . Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} DLCFrostcrag - Unofficial Patch.esp . Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur. . Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} and remove the C.Climate tag Knights.esp Knights - Unofficial Patch.esp . Bashed Patch tag suggestion: {{BASH:C.Light,Invent,Names,Relev,Stats}} Mart's Monster Mod - City Defences.esp FCOM_Knights.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Requires: DLC 'Knights.esp'. xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenLeafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp . Note: Make sure version is 1.6.3 or later. xulbravilbarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp . Note: Only use one UL Rolling Hills esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp Natural_Vegetation_by_Max_Tael.esp . Note: Put before Unique Landscape mods to return tree sizes there to normal. Harvest [Flora].esp . Bashed Patch tag suggestion: {{BASH:Scripts}} Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp 300_Test.esp Quest Award Leveller.esp Quest Award Leveller - Battlehorn Castle.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Knights of the Nine.esp Deadly Reflex 5 - Timed Block with no damage or durability changes.esp . Note: Use no more than one Timed Block ESP. DeadlyReflex 5 - Combat Moves.esp . Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues. Oblivion XP.esp OOO-Level_Normal.esp bgBalancingEVCore.esp . Requires: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed. bgMagicEV.esp . Bashed Patch tag suggestion: {{BASH:Names,Delev,Relev}} if you are running more than one magic overhaul and want to use LAME spell names. . Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats. bgMagicSpellTomes_for_WryeBash.esp bgMagicItemSigil.esp bgMagicEVStartspells.esp bgMagicBonus.esp bgMagicEVAddEnVar.esp bgBalancingEVOptionalMoreEyes.esp bgBalancingEVOptionalNPCDiversity, Beautification.esp . Note: Use only one 'OptionalNPCDiversity' file. . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate. bgBalancingEVLAMEAddition.esp . Requires: LAME and Shivering Isles. bgBalancingEVLAMEGlue.esp . Requires: LAME and Shivering Isles. bgBalancingEVOptionalNPCDiversityLAME.esp bgIntegrationEV.esp . Requires: LAME, Shivering Isles and Race Balancing Project. Better Cities - Full City Defences.esp Better Cities Full.esp Better Cities - Unique Landscape Barrowfields.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Unique Landscape Cheydinhal Falls.esp Better Cities - Unique Landscape Skingrad Outskirts.esp Better Cities - VWD of the IC.esp Better Imperial City.esp Better Cities - COBL.esp Francesco's 10 days respawn time - 1-20 day lenght rescale.esp bgMagicEVShader.esp bgMagicLightningbolt.esp Bashed Patch, 0.esp Streamline 3.1.esp Link to comment Share on other sites More sharing options...
TabuKuroshi Posted June 17, 2010 Share Posted June 17, 2010 Living Economy.esp. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one. Living Economy - Items.esp ^ Doesn't that mess with gold on hand, dynamic bartering etc...? Here is the link to that mod, it seems like your problem: http://www.tesnexus.com/downloads/file.php?id=4432 Link to comment Share on other sites More sharing options...
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