Jump to content

Mod order issue I just can't seem to fix


karnips

Recommended Posts

Hello I have downloaded foip and all that stuff. I have got MMM FOOK2 EVE and FWE all working, but the issue I am running across is that my energy weapons are glitched. The energy pistol I found is a glowing white color and doesn't show the projectile just the noise. Anyone know what I am doing wrong? I've been stuck trying to fix this all day :(. Thank you for your time.

 

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

CRAFT - Activation Perk.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - Mothership Zeta.esp

FO3 Wanderers Edition - FOOK Support.esp

Fellout-Full.esp

Fellout-pipboylight.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

DK_BulletTime.esp

Classic Fallout Weapons BETA.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Project Beauty.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

FWE - FOOK DLC Support.esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - FWE Optional Worn Weapons.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FWE Master Release.esp

Merge File

 

Total active plugins: 68

Total plugins: 71

Link to comment
Share on other sites

First off - FOOK2 and FWE are NOT compatible. So expect problems.

 

Aside from that, if you have the newest version of FOOK2, you need to get rid of these mods (and FOIPs associated with them), because they are now built into FOOK2:

FOOK2 - [*censored*] World And Neighbourhood Kit.esm
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - Mothership Zeta.esp
Fellout-Full.esp
Fellout-pipboylight.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE with WeaponModKits.esp

 

This is built into FWE:

DK_BulletTime.esp

 

 

Don't know about this one, but I would dump it unless you know in detail what it is doing:

 

FWE - FOOK DLC Support.esp

 

Also remove this - all these weapons are in FOOK and FWE

Classic Fallout Weapons BETA.esp

Link to comment
Share on other sites

Well I changed it up, but now the white glowing gun is replaced by a giant white exclamation point with a red circle around it. Still not sure what to do. Here is my new load order.

 

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

StreetLights.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

CRAFT - Activation Perk.esp

CALIBRxMerchant.esp

DK_BulletTime.esp

3EFdrg.esp

Fellout-Full.esp

Fellout-pipboylight.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

FPS Grenade Hotkey.esp

FPS Grenade Hotkey - Zeta addon.esp

Classic Fallout Weapons BETA.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Project Beauty.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - FWE Optional Worn Weapons.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FWE Master Release.esp

Mergefile.esp

 

Total active plugins: 62

Total plugins: 63

Link to comment
Share on other sites

I have almost this same load order and it's fine.

 

The reason I suggested you dump the EVE FOIP before was because FOOK has EVE built in, and if you removed EVE without removing the FOIP, you would get a CTD. Since you removed FOOK, you should follow the FWE load order guide in their readme to get good results.

 

So you have these installed?

 

FWE 5.04

 

EVE 096 Beta Main

EVE 096 Important UPdate

EVE - Operation Anchorage

 

FOIP - EVE and FWE

FOIP - Marts Mutant Mod and FWE

FOIP - Weapon Mod Kits and FWE Package

FOIP - Project Beauty and FWE

 

And you probably should get rid of Classic Fallout Weapons BETA.esp - they won't be balanced for FWE - the weapons will be like real weak.

 

Toggle invalidation off, then on.

 

And you made a new merged patch?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...