karnips Posted June 18, 2010 Share Posted June 18, 2010 Hello I have downloaded foip and all that stuff. I have got MMM FOOK2 EVE and FWE all working, but the issue I am running across is that my energy weapons are glitched. The energy pistol I found is a glowing white color and doesn't show the projectile just the noise. Anyone know what I am doing wrong? I've been stuck trying to fix this all day :(. Thank you for your time. Anchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCRAFT - Activation Perk.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - Mothership Zeta.espFO3 Wanderers Edition - FOOK Support.espFellout-Full.espFellout-pipboylight.espUPP - Pack 1.espUPP - Pack 2.espDK_BulletTime.espClassic Fallout Weapons BETA.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espFWE - FOOK DLC Support.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - FWE Optional Worn Weapons.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty + FWE.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Reduced Wasteland Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FWE Master Release.espMerge File Total active plugins: 68Total plugins: 71 Link to comment Share on other sites More sharing options...
rickerhk Posted June 18, 2010 Share Posted June 18, 2010 First off - FOOK2 and FWE are NOT compatible. So expect problems. Aside from that, if you have the newest version of FOOK2, you need to get rid of these mods (and FOIPs associated with them), because they are now built into FOOK2:FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - Mothership Zeta.esp Fellout-Full.esp Fellout-pipboylight.esp EVE.esp EVE Operation Anchorage.esp EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp EVE Anchorage - FWE DLC Anchorage.esp EVE - FWE with WeaponModKits.esp This is built into FWE:DK_BulletTime.esp Don't know about this one, but I would dump it unless you know in detail what it is doing: FWE - FOOK DLC Support.esp Also remove this - all these weapons are in FOOK and FWEClassic Fallout Weapons BETA.esp Link to comment Share on other sites More sharing options...
karnips Posted June 18, 2010 Author Share Posted June 18, 2010 Ah thank you. I was confused because I saw that FOOK was part of the FOIP list. Is there an older version that does play nice? Thanks again it is greatly appreciated. Link to comment Share on other sites More sharing options...
karnips Posted June 19, 2010 Author Share Posted June 19, 2010 Well I changed it up, but now the white glowing gun is replaced by a giant white exclamation point with a red circle around it. Still not sure what to do. Here is my new load order. Anchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmStreetLights.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCRAFT - Activation Perk.espCALIBRxMerchant.espDK_BulletTime.esp3EFdrg.espFellout-Full.espFellout-pipboylight.espUPP - Pack 1.espUPP - Pack 2.espFPS Grenade Hotkey.espFPS Grenade Hotkey - Zeta addon.espClassic Fallout Weapons BETA.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - FWE Optional Worn Weapons.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty + FWE.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Reduced Wasteland Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FWE Master Release.espMergefile.esp Total active plugins: 62Total plugins: 63 Link to comment Share on other sites More sharing options...
rickerhk Posted June 19, 2010 Share Posted June 19, 2010 I have almost this same load order and it's fine. The reason I suggested you dump the EVE FOIP before was because FOOK has EVE built in, and if you removed EVE without removing the FOIP, you would get a CTD. Since you removed FOOK, you should follow the FWE load order guide in their readme to get good results. So you have these installed? FWE 5.04 EVE 096 Beta MainEVE 096 Important UPdateEVE - Operation Anchorage FOIP - EVE and FWEFOIP - Marts Mutant Mod and FWEFOIP - Weapon Mod Kits and FWE PackageFOIP - Project Beauty and FWE And you probably should get rid of Classic Fallout Weapons BETA.esp - they won't be balanced for FWE - the weapons will be like real weak. Toggle invalidation off, then on. And you made a new merged patch? Link to comment Share on other sites More sharing options...
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