supergothmailboxstalker Posted June 18, 2010 Share Posted June 18, 2010 The following is my load order. I've gotten several utilities I used to have such as fose/archiveinv/fomm etc. I just finished dowloading a plethora of mods and am just now starting the game for the first time on this install, (upgrade to windows 7 wiped all files, haven't played in months). I'll be deactivating and slowly reactivating to find the culprit.Is there anything that is an obvious conflict?[X] Fallout3.esm[X] BrokenSteel.esm[X] Anchorage.esm[X] ThePitt.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] Mart's Mutant Mod.esm[X] FOOK2 - Main.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] FO3 Wanderers Edition - Main File.esm[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] CRAFT - Activation Perk.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] CALIBRxMerchant.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 Main [Hotfix].esp[X] FOOK2 DIK [Hotfix].esp[ ] MyFOOK2 - Black & White Tranquility Lane.esp[ ] MyFOOK2 - No Rape Victims.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Increased Spawns.esp[ ] Mart's Mutant Mod - Increased Increased Spawns.esp[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp[ ] Mart's Mutant Mod - No Size Scaling.esp[ ] Mart's Mutant Mod - No Corpse Flies.esp[ ] Mart's Mutant Mod - No Ghoul Raise.esp[ ] Mart's Mutant Mod - No Geckos.esp[ ] Mart's Mutant Mod - No Wanamingos.esp[ ] Mart's Mutant Mod - No Floaters.esp[ ] Mart's Mutant Mod - No Skeleton Decay.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Optional Worn Weapons.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] Mart's Mutant Mod - Project Beauty.esp[X] FOOK2 - Project Beauty.esp[X] FOOK - DIK - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE with WeaponModKits.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[ ] CaSO - Project Beauty.esp[X] WeaponModKits - FOOK.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FWE Optional Worn Weapons.esp[X] GalaxyNewsRadio20[M].esp[X] GalaxyNewsRadio40[M].esp[X] GalaxyNewsRadio60[M].esp[X] GalaxyNewsRadio80[M].esp[X] GalaxyNewsRadio100[M].esp[X] Cheat_Terminal_DownloadableJACKED.esp[X] PeaceKeeper.esp Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 18, 2010 Share Posted June 18, 2010 You are most likely missing a master. Run fo3edit to see which one. Link to comment Share on other sites More sharing options...
supergothmailboxstalker Posted June 18, 2010 Author Share Posted June 18, 2010 hmm, will do. I've gotten right down to the bottom and two issues have cropped up. First, these two:[X] FOOK2 - Project Beauty.esp[X] FOOK - DIK - Project Beauty.espCause the opening menu to ignore keyboard/mouse inputs. Included is the cursor not appearing at all.The second issue is that what appears to be random combinations of these last few dozen foip mods cause the ctd. I'm still working out whether it's activation number or a different load order problem.[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE with WeaponModKits.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[ ] CaSO - Project Beauty.esp[X] WeaponModKits - FOOK.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FWE Optional Worn Weapons.esp[X] GalaxyNewsRadio20[M].esp[X] GalaxyNewsRadio40[M].esp[X] GalaxyNewsRadio60[M].esp[X] GalaxyNewsRadio80[M].esp[X] GalaxyNewsRadio100[M].esp[X] Cheat_Terminal_DownloadableJACKED.esp[X] PeaceKeeper.esp Link to comment Share on other sites More sharing options...
supergothmailboxstalker Posted June 18, 2010 Author Share Posted June 18, 2010 Alright, looking for missing masters I don't have Eve.esp, one of the required files for a few of those last mods. -editHah, also forgot to download the original WMK. That might be a big problem... Link to comment Share on other sites More sharing options...
supergothmailboxstalker Posted June 18, 2010 Author Share Posted June 18, 2010 Alright, I've fixed the CTD, ty for your help. Now it's just the unresponsive menu for the fook/pb that's the problem, and I imagine I can get help with that elsewhere. Peace out Link to comment Share on other sites More sharing options...
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