jake206play Posted June 19, 2010 Share Posted June 19, 2010 I was wondering if anyone knows how to create a character that looks like Anders the mage from the awakening dlc Link to comment Share on other sites More sharing options...
DarkeWolf Posted June 21, 2010 Share Posted June 21, 2010 This is actually pretty easy to do. You will of course have to have Awakening installed on your system, and you will also need to have and be able to use the toolset.This will get you started. http://www.dragonagenexus.com/downloads/file.php?id=449now, when you get to the part where it says to copy the invisible name of the morph.... thats where you stop. Just click on an area of the box that has the invisible name, and Type This in instead. hm_gxa000fl_anders then save the savegame file. Now I do want to mention that you WILL have to TYPE that in. If you use PASTE in that box, it will create an entirely new line... which will botch your savegame. So just make sure that you dont make any typos :wink:Also want to mention that this'll only work if the character is a human male. otherwise the head will look the wrong size on the body. enjoy! :smile: Link to comment Share on other sites More sharing options...
SaturnC Posted June 21, 2010 Share Posted June 21, 2010 Hey DarkeWolf, where do you find the Awakaning head files in the toolset? Link to comment Share on other sites More sharing options...
DarkeWolf Posted June 21, 2010 Share Posted June 21, 2010 Heyas Saturn! well, the filenames for them are located in the packages >> core_ep1 >> data >> face.erf file. You'd have to manually go to that location in file/open, as DAA content doesnt show up in the search function of the toolset. the filnames for the awakening companions are- df_gxa000fl_sigrun ef_gxa000fl_velanna hm_gxa000fl_anders hm_gxa000fl_justice hm_gxa000fl_nathaniel While I'm not 100% sure of the actual location for the morphs themselves...I'm GUESSING they would be somewhere like Documents\BioWare\Dragon Age\AddIns\core_ep1\module\data. I'm afraid that I cannot confirm that however, as I no longer have DAA on my system (got rid of it to get rid of 1.03).They'd be contained in a .erf most likely, and probably be either .mrh, .mop, or .mor files.I hope this helps you out at least a lil at least :smile: Link to comment Share on other sites More sharing options...
SaturnC Posted June 21, 2010 Share Posted June 21, 2010 Heyas Saturn!well, the filenames for them are located in the packages >> core_ep1 >> data >> face.erf file.I hope this helps you out at least a lil at least :smile:It sure did, thank you! For the original game I use that pack download from the bioware site where it has all of the faces in the pack but I don't think they have one for Awakening faces. I only want to fiddle about with a couple of them anyway. Tweak Anders nose just a bit! Thanks again! :yes: Link to comment Share on other sites More sharing options...
DarkeWolf Posted June 21, 2010 Share Posted June 21, 2010 Not a problem, you know I try to help you out when I can :smile:Yeah, as far as I know, the pack that was released over on Bioware only has the vanilla files in it, not anything from the DLC's or Expansion (probably due to distributing DL content issues). Hahaha I cant blame you. He does have a bit of a schnozz on him! So were the actual morphs themselves located in the face.erf file, or a folder there in the module/core folder? And were they mrh or mop files? Thanks! Link to comment Share on other sites More sharing options...
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