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Skooma Wars


brolysamason

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Important Note: This is just a suggestion. If you like this suggestion, please post, even if it's just saying that you like it, or if you don't like it and why, which is what it will take to get something of this scale made.

 

Mod Name: Skooma Wars

 

Mod Description: Join one of the notorious gangs responsible for bringing skooma to the streets of Imperial City. On one side, you have the "Green" Skooma Gang who dons green hoods, and their leader wearing a green cape, and on the other the "Red" Skooma Gang who dons red hoods and their leader a red cape.

 

http://img153.imageshack.us/img153/9131/skoomaredboss.jpg

 

(This quest line will be similar to the fighters guild quest involving the Blackwood company.)

 

The two factions are vying for control of Imperial Cities skooma business, the Red Skooma Gang controls the south to east (Talos,ElvenGardens,Waterfront), and the Green Skooma Gang control the north and west of IC (Market,Arboretum,Temple Districts).

 

===NOTE===

These mod's listed below are the foundational aspects of making a quest line, at least for me at this point. I'm sort of imagining it and using the tools I do have in game (thanks to mods) to make this sort of theme playable. Though, as far as this goes I have yet to contact the authors of these mods to collaborate on a quest mod, so this doesn't rule out having to make/add modify anything else...as for permissions, that will be another story. If enough people want this type of mod, maybe some collaboration may be the result, we'll have to wait and see on that.

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Skooma Gang Headquarters:

 

Red Gang: Imperial City Manor

 

Green Gang: Arboretum Manor

 

Both Gangs Skooma Lab Operations: Improved Skooma Lab

 

The Dealing Aspect: Skooma Deals - Buying-Selling-Having Others do it for you

 

QUESTS:

 

Join the faction by going to their headquarters and talking to the boss, you may have to tip the guard to let you in. Once you are accepted, you will be given a quest line.

 

The Skooma Dealer - By going to the basement, you will see an npc making skooma, when you talk to her you will see an option called, "get skooma", choose this to be fronted the skooma to sell. You are given 5 skoomas, you can sell them for 60-100 septims, and you will owe the boss 50 septims per skooma, leaving you with 50 septims for the days dealings. If you drink them or don't pay up on time, the gang/faction becomes your enemy.

 

Dangerous Territory - Once you sell enough, you get promoted to dealer rank 2, and are sent into the enemies territory to sell 5 skoomas, this time you only owe 40 septims per skooma and can sell them for 60-100 septims depending on your skills. (I would recommend crowded cities type mods for this quest).

 

Disruption - After getting promoted once more (rank 3 which allows only to pay 35 septims per skooma sold), you are sent to disrupt the enemy skooma production by stealing their ingredients. (skooma mods needed here)

 

The Bribe- This quest will involve bribing Chancellor Octavo. Details on this quest will be updated as soon as they are thought up! ;) (Thanks to spazzization for suggesting this quest)

 

Death Dealer - After earning the second highest rank (rank 4 which allows only to pay 30 septims per skooma sold), you are then sent to kill the enemy skooma boss, which will be no easy task as he is protected by many of his guards.

 

(Once the enemy skooma Boss is dead, you inherit his gangs head quarters and you are promoted to be the boss's number 2 guy, over seeing the territory once had by the enemy who now lay dead.)

 

The Skooma Boss - As a final quest, which is optional at this point, you can go kill your skooma gang boss to become the BOSS of all skooma operations in IC and then appoint a number two of your own.

 

So far, that is the most I can imagine up right now for a quest line involving this theme, any extra ideas here wouldn't hurt. As for the requirements, yes there will need to be some mods installed to enjoy this type of quest line thrown into the middle of IC.

 

mod quest - end

____________________________________________________________________________________

 

===================HOW=THIS=CAME=ABOUT=======================

 

This idea came from a game I started after finding and installing this mod: Skooma Deals - Buying-Selling-Having Others do it for you made by PrettyMurky.

 

http://img375.imageshack.us/img375/5143/redganghangout.jpg

 

I also have these mods installed that add to this Skooma Gang Theme:

 

-Crowded Cities(Allows me to sell skooma to more than just the vanilla pc's, and make more money!)

- MoDem's City Life (This link actually goes to a search result showing all 3 Mo Dem release's regarding this file (Adds a lot to the city with additional npc's including children that run around)

- Improved Guard Presence (I chose to add this for immersion, but only to the Market District, and the Palace District, which makes it a lot harder to sell skooma and thus making it quite a challenge to some who enjoy that kind of thing.)

- Extended Imperial City (Adds more unique npc's to Imperial City)

- Improved Skooma Lab (This is an awesome skooma mod I was thinking could be used for the basements at the skooma gangs headquarters.)

- CM Companion mods (Always nice to add more guards to the scene, or even have some personal body guards walk along with you.)

- Imperial City Manor (I use this as the Red Skooma Gangs Headquarters. I even spruced up the place and added tents, bed rolls to house my Companion based Gang who all wear steel armor with red hoods.)

- Capes and Cloaks (For gang identification)

- Imperial Furniture (sprucing up any place such as making a barracks for the gang as seen in the ss above)

- And of course, Skooma Deals (as mentioned above)

 

I found a mod that would work for the Green Skooma Gang Headquarters, and instead of being located outside of IC, the house is right there in the Arboretum. CLICK HERE to see what mod home I'm thinking about.

 

I may add more to the list as they become obvious to me, till then I am going to go ahead and post this because I need some sleep. If you like this idea, give me your ideas, feedback ect.

Edited by brolysamason
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I've got no idea how to mod, but this should be pretty good if someone gets round to making it, i think it needs more quests though.

 

For example, presumably the imperial guard would be constantly trying to arrest you, so you'd need something to keep them from harrassing you, maybe bribe them or have multiple aliases...

 

I 2nd this request

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I've got no idea how to mod, but this should be pretty good if someone gets round to making it, i think it needs more quests though.

 

For example, presumably the imperial guard would be constantly trying to arrest you, so you'd need something to keep them from harrassing you, maybe bribe them or have multiple aliases...

 

I 2nd this request

 

Excellent point! It's funny because I had just thought of them being tolerated by the Legion because of the gangs large guard presence, however after your suggestion it became obvious to me that the Imperial Legion could wipe out both gangs with a concerted effort, thus making a bribe quest something to tie the Legion over from bringing the skooma trade down once and for all.

 

It could even tie into a conspiracy type story, where the chancellor and the count of Bravil (skooma den city) are involved with funding both sides of the skooma war in order to maintain control over the people. So in effect, the chancellor doesn't enact the Legion to take down the two gangs because of both bribes and other interests.

 

I'm not sure how hard it is to make quests, so I tried to keep it somewhat short, however your suggestion will be noted as it is good and goes with the plot.

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Im having a hard time understanding this

 

Are you proposing an all new mod or merging some of the skooma mods out there and expanding on them

 

But it sounds good if you ever need models Im your guy

 

I was thinking of a type of merged/expanded mod.

 

Ideally it would be built off of this mod - Skooma Deals, as this is the mod that allows you to sell skooma to anyone, and gives the ability to gain dealers that work for you, though I am not sure, no mod experience for me.

 

It would also involve two other mods used for the gangs headquarters that would need to be modified to make it really seem like a gang headquarters. I had two IC manor mods in mind when it comes to the headquarters. (IC Manor and Arboretum House)

 

Last but not least, the Skooma Lab mod would need to be put into the gang headquarter basements, as this would be where they produce the skooma for sale.

 

It would take the merging of at least these 4 mods to make this possible, and I have yet to contact the authors of these mods because I was waiting to see if the idea would catch on yet. OR, if someone was willing, they could make all new home/manor mods that fit the description for a "gang headquarters" in or around IC, fitting along with the gangs territories. If this were the case, then it would only need to merge the two mods (skooma deals/skooma lab improved). This way, if anyone were already using these manor mods, they wouldn't conflict, and before someone could make new headquarter type mod homes, they could check to see if there will be any conflicts with any other popular mods in the area.

 

The first two days of this post there were 30+ views and no replies. Today though, as I was losing hope for this suggestion, I came to see two new replies! Woot! So this is something people may want after all?

 

As for the possibility of joining either or both factions/gangs, I still am not sure. It may end up where you can only join one of the gangs and not the other. This would need to be figured out while being modded though, as it would deal with quest scripting and all.

 

As for models, thanks for offering your help in this area, though I'm not sure where it can be used as of right now (did I mention I was no modder?) lol, I have no idea about the where's and what's atm, but I am slowly learning. I may have to get back to you on that offer after speaking with some of the authors of the above mentioned mods.

 

EDIT: When you say models, do you mean npc making or meshes/textures for items that may be needed for this type of mod, (i.e.--let's say re-texture of the red and green hoods/capes from capes & cloaks mod, to show a symbol which identifies the gangs, sort of like a crest), or even making a new set of armor that would readily identify them as a unique gang set apart from the rest?

Edited by brolysamason
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Glad to see interest in my mod. You are more than welcome to make use of / alter it, for your needs. I'll happily give advice as to which bits you'll need to look at to achieve whatever ends.

 

Personally, I would recommends against making the skooma available so cheap. In my mod, the lowest you can get it for is 30 each, and only then if you have the contacts and the reputation. The reason being is that at this price, with all the cities being worked, you can still pull in several thousand septims per day. I also limited the total amount of new skooma coming in at any one time, based on moon sugar production limits. If enough people were interested, I planned to make a version in which you can buy (or steal from) moon sugar plantations in Elsweyr. I've got most of the mechanics for it already in my head, so based on responses here, I may have to put it in motion. If you like the idea, and/or have ideas as to how it could be encorperated into your gang wars suggestion, let me know.

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Glad to see interest in my mod. You are more than welcome to make use of / alter it, for your needs. I'll happily give advice as to which bits you'll need to look at to achieve whatever ends.

 

Personally, I would recommends against making the skooma available so cheap. In my mod, the lowest you can get it for is 30 each, and only then if you have the contacts and the reputation. The reason being is that at this price, with all the cities being worked, you can still pull in several thousand septims per day. I also limited the total amount of new skooma coming in at any one time, based on moon sugar production limits. If enough people were interested, I planned to make a version in which you can buy (or steal from) moon sugar plantations in Elsweyr. I've got most of the mechanics for it already in my head, so based on responses here, I may have to put it in motion. If you like the idea, and/or have ideas as to how it could be encorperated into your gang wars suggestion, let me know.

 

Thanks for giving permissions, though I won't be the one modding. But if someone else decides to take up this idea then I'll make sure to let you know.

 

As for the skooma pricing, thanks for your suggestion, makes sense, I was just throwing out numbers to get the idea out but I'll go ahead and change those details as it would be more realistic.

 

Thank you for your support for this idea!

 

As for the moon sugar plantations in Elsweyr, that would be friggin awesome! Though, I'm not sure how it will interact with other mods that adds the ingrediants for making skooma, like Skooma Lab Improved and the other skooma ingrediant/crafting mods don't mix. I really like the Skooma Lab, as it uses four ingrediants to make skooma, and the basement refining station is just top notch, love it. If there are compatibility issues, I would have a hell of a time trying to choose which mods I would keep installed.

 

EDIT:

If you like the idea, and/or have ideas as to how it could be encorperated into your gang wars suggestion, let me know.

 

Having plantations of moon sugar could be the basis for an outer conflict between the two skooma factions. Both are trying to occupy the plantations by force, and so maybe there could be a big battle scene in Elsweyr for control of the fields between the two factions, and maybe even some locals from Elsweyr, where you the player, could change the outcome by choosing to side with your current faction, support the enemy faction, or the locals of Elsweyr.

 

The different outcomes would be like, being promoted, change factions, or become your own boss of your own operation (by helping the locals).

 

Just a few ideas that came to mind, if anyone else has 'em please feel free to post!

Edited by brolysamason
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This is so funny, i was thinking how cool would it be if someone could make a mod like this, and then i saw this post. This is great idea, playing like skooma dealer and gang member.

 

Cool...

 

Other than merging a few mods, all that needs to be done is making two new factions (I say red and green skooma gangs in my description, but if someone can come up with a cool name that stays with the theme, that would be cool), maybe 30-40 npc's (guards, alchemists, boss, boss' elite guards, and maybe a few farmers for both sides), and a quest line.

 

I don't want to make it sound easy, as I'm sure after trying to mod myself, it is not. However, if there is some cooperation and enough enthusiasm, I think this mod has a good chance of coming together.

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