Cabjoy Posted June 19, 2010 Share Posted June 19, 2010 Hi all, I'm currently using MMM and Fran's levelled items and creatures mods, and only when these are activated i get this glitch.The glitch is, once i lay the final blow on an enemy, their body turns highlighted bright green. I've had a look around on the interwebz for some help, but all I can get is to rename the esp to MMM - for OOO.espI've tried this, and really doesn't seem logical for me because I'm not using OOO anyway.This problem doesn't occur when these mods are turned off, and I think its been generally accepted that its a problem with MMM. If anyone could give me some ideas, share their similar problems or suggest possible solutions it would be greatly appreciated. Thanks guys. Cabjoy Link to comment Share on other sites More sharing options...
goggles2 Posted June 19, 2010 Share Posted June 19, 2010 its an issue with the game not recognising the mmm bsa file first double check that you have it in the right place if it is then download this esp (BoSS will recognize and place it)http://www.mediafire.com/?mwytuvqzngd its a dummy esp thats points the game to the mmm bsa i had this exact problem earlier and this fixed it in a jiffy for me Link to comment Share on other sites More sharing options...
Cabjoy Posted June 19, 2010 Author Share Posted June 19, 2010 Dammit! That didn't work....although I haven't rebuilt my basch patch. I'll try that and test it again :P Link to comment Share on other sites More sharing options...
goggles2 Posted June 19, 2010 Share Posted June 19, 2010 it should go high in your load order just after shivering isles Link to comment Share on other sites More sharing options...
Cabjoy Posted June 19, 2010 Author Share Posted June 19, 2010 Yeah its up there, and still no luck :(Thanks a lot for your help anyway. :)it wouldn't be any other mods conflicting with it would it?Even so the load order should sort that out huh. Link to comment Share on other sites More sharing options...
Cabjoy Posted June 19, 2010 Author Share Posted June 19, 2010 What about textre files? Do you think the glitched green blood could be removd if i found the right file? Link to comment Share on other sites More sharing options...
goggles2 Posted June 19, 2010 Share Posted June 19, 2010 hmmm dont think so if that didnt do it then im really not sure hopefully someone more knowledge will come along all else fails re-read mes and double check everything failing that reinstall Link to comment Share on other sites More sharing options...
Cabjoy Posted June 19, 2010 Author Share Posted June 19, 2010 Fixed it! Went looking through the readme for MMM and found this patch which fixed the blood problem http://modsreloaded.com/mmm-3.6-patch The only thing is, I moved and replaced a lot of stuff in the process because oblivion started crashing. Basically, I moved and replaced all the texture files from that patch into data, and then moved and replaced textures and that with the data from the latest update ---> (MartsMonsterMod37beta1andMMMForSI-17784) After all of that, the green glitch is now gone. Sorry to anyone else having the problem for my poor explanation. I was just frantically moving things out of angst, trying to get things working :P I'm sure that this patch will help whoever else has the problem too. + using the MMM link posted above by Goggles. Thanks for all the help man :D Link to comment Share on other sites More sharing options...
Cabjoy Posted June 19, 2010 Author Share Posted June 19, 2010 Fixed it! Went looking through the readme for MMM and found this patch which fixed the blood problem http://modsreloaded.com/mmm-3.6-patch The only thing is, I moved and replaced a lot of stuff in the process because oblivion started crashing. Basically, I moved and replaced all the texture files from that patch into data, and then moved and replaced textures and that with the data from the latest update ---> (MartsMonsterMod37beta1andMMMForSI-17784) After all of that, the green glitch is now gone. Sorry to anyone else having the problem for my poor explanation. I was just frantically moving things out of angst, trying to get things working :P I'm sure that this patch will help whoever else has the problem too. + using the MMM link posted above by Goggles. Thanks for all the help man :D Link to comment Share on other sites More sharing options...
Jonezz Posted January 26, 2011 Share Posted January 26, 2011 I had this same problem and this helped me out a ton. here is how i fixed it Using OOO 1.34b, MMM 3.7, and Cobl 1. I made the 'Textures' 'Sound' and 'Meshes' folders that came with MMM into a .bsa file (using OBMM bsa creator feature), since MMM didnt come with a BSA 1a. Also I names the .bsa 'Mart's Monster Mod for OOO' 1b. i placed the Mart's Monster Mod for OOO.bsa into my 'data' folder. 2. I clicked link provided by googles2 to download the file called MMM.esp 2b. I left the file name alone (MMM.esp) and placed it in my 'data' folder 3. I used BOSS to sort the mods, then i activated the mod in the oblivion launcher. i went to test it and the corpses no longer turn green. thanks for your help goggles2 Link to comment Share on other sites More sharing options...
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