jeremyleroy96 Posted June 19, 2010 Share Posted June 19, 2010 Hi, I am making a simple vault addon to my house. But what is a vault without security? I want brotherhood soldiers to roam the vault for cool effect. But when i link the NPC to patrol they stay still (in the game) and only move to there next position when i wait or sleep! So after patrol didn't work i figured i would give sandbox a shot, i layed beds and push ups for a test and that didn't work they still stay still. Clicking "all" and searching sandbox returns sandbox results but they have a red X as there icon (i don't know if that means corrupted or something). So does anyone care to shed some light on the subject? Yeah i am a noob so i don't know much bare with me :) Link to comment Share on other sites More sharing options...
EvilPlushToy Posted June 19, 2010 Share Posted June 19, 2010 Maybe its something to do with navmesh? i dont know much about it either since ive only added NPC to areas that already have them but i do know you need a proper nav mesh for npcs to be able to get around in an area. The red Xs are... something... i dont really know what lol. but i know its not got anything to do with things being corrupted. If you do have a working navmesh i would suggest making a whole new npc and slappin some BOS power armor on em, and name em Brotherhood Initiate or something like that to suit ur taste, and make the AI packages for em from scratch. Link to comment Share on other sites More sharing options...
jeremyleroy96 Posted June 19, 2010 Author Share Posted June 19, 2010 Thanks, now i have 20 initiates doing push ups :D Edit: I generated navmesh and i setup a patrol for a soldier. Well he just goes into a corner and stays there. When i move him with this mod i have (in game) he just walks back and sometimes he freaks out and runs in weird directions. Do i have to make nav mesh myself? Link to comment Share on other sites More sharing options...
stgsoviet Posted June 19, 2010 Share Posted June 19, 2010 Unfortunately, yes, you do have to hand make the navmesh. Using "generate navmesh" is mostly broken in the geck. Heres the wiki article: http://geck.bethsoft.com/index.php/NavMesh_Generation The tutorial on how to make them it pretty good though: http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Navmesh Link to comment Share on other sites More sharing options...
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