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GECK. Armor protection depending on its condition.


orangedeal

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Is there any setting something like fDamageWeaponMult, fDamageGunWeapCondBase, fDamageGunWeapCondMult, but for armor?

I would like to set it, so even at condition near 70%, it will protect me like it will be new or something like that, and only below 70% it will have about 80% of its original DR. At condition 60% will be 70-75% of original DR etc.

I know about fDamageToArmorPercentage, but it's not my case.

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