JetSteele Posted September 22, 2014 Share Posted September 22, 2014 Hi whoever reads this, Okay before I start explaining my issue let me say this: Its my first time modeling anything at all so I apologize if I sound like a total noob. Alright, I made my model and I could import it into NifSkope no problem. However I need to duplicate the mesh 2 times (making wolverine bone claws) and then collapse it so its one mesh and not a mesh with children (I think that's the term) anyways. Everything works fine if I import only the mesh with one claw but when I import the complete mesh into NifSkope I get a material error and only the original claw shows (the center one) the left and right ones don't pop up at all. Can anyone tell me what I am doing wrong? Any help would be appreciated. Have a great day! Link to comment Share on other sites More sharing options...
JDGameArt Posted April 2, 2015 Share Posted April 2, 2015 Since I don't fully understand your question I'm just going to ramble off a number of things had hopefully it solves the issue. :) First off, materials don't properly export out of Max if you're using the exporter off of Nexus, no one ever updated it. So you have to make one from scratch, or do a Copy Branch / Paste Branch operation in NifSkope; copying a material from a vanilla mesh with a similar look / material. If you're trying to duplicate a mesh in nifSkope, this can be done no problem, but Id probably just set this up in max first, attach them (same material), and export it like that. I have a tut on the nexus, it's not extremely detailed but covers some nifSkope operations related to what you're doing. >>> http://www.nexusmods.com/skyrim/mods/6152/? Link to comment Share on other sites More sharing options...
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