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Re-Equipped Enchantments Are Only Half Strength in Active Effects


TenderHooligan

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So I encountered this bug once before. Couldn't figure it out but managed to revert to a save from before the issue appeared and carried on. But now it's back, and it's applying the effect retroactively to older saves, meaning I load a save from before when the problem first occurred and the bug effects the old save immediately.

 

Here's what happens: I enchant a piece of Nordic Armor with +22 Fortify Health and +13% Fortify Stamina Regen. I equip it, check active effects, and see my enchantments as they should be. Later I unequip this armor (say for Diplomatic Immunity), then afterwards re-equip the armor. At this point, I check my Active Effects and it says the armor is only giving me +11 Fortify Health and +6% Stamina Regen. If I look at the item itself under the equipment tab, it still shows the correct, original enchantment, but only half of it is being applied.

 

Now this wouldn't be the absolute worst problem, since most of the time I only change equipment when I'm upgrading. But the problem is this bug effects unique items like Dragon Priest Masks as well. And it could be affecting weapons every time I change from sword and shield to crossbow or vice versa, but I just don't know it since weapon enchantments aren't show in Active Effects.

 

Has anyone else encountered or heard of this bug and can offer advice or point me in the right direction?

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  • 4 weeks later...

Second this. It's driving me bonkers. The strange thing is, on another character of mine the bug never applies. I don't have mods affecting enchantments. Is there some way to clean these saves or use a temporary hack to double the enchanting magnitudes again?

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I found out that the magnitude of ALL spells, enchantments and potions used/cast by my character are halved. So Ebonyflesh will only give 50 AR, Circle of Protection will only turn undead up to level 10, etc. WTH is going on here? Are there some varibles in your savegame that affect magnitude?

 

Tried numerous things:

- Disabling all mods

- Cleaning savegame scripts

- Resurrecting myself

- Making enchanting legendary (thus clearing all the perks)

- Removing the Apprentice/Atronach Birthsign (100% weakness/spell absorption caused problems with summons before)

 

Nothing worked.

Edited by Borisman1
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@OP

Are you using Enchanting Awakened or something like similar? I use it and it basically does something like that but intentionally.

 

@Borisman1

If it's not a mod, are you using the unofficial patches? Maybe it is something they fix. Or you could get a mod that alters enchanting/magic like ACE - combat skills and that would probably correct what ever the issue is.

Edited by piperman123
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Hmm, I'll try disabling the patches then. The strange thing is, for my old character, the magnitudes are halved in the 'active effects' tab, while not in the inventory/spells tab. For my new character, they both have the correct value.

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Oh, ok then. If it's only on your old character, perhaps you had a mod that did that? I imagine disabling a mod that does something like that and then reloading the save, if it actually loaded, might leave the effect there and need a certain procedure to 'refresh' it. Maybe letting the effects go, save then re-load? Wrye Bash can show what mods were used with each save file. I was thinking it might be a bug with vanilla skyrim that the patches fixed, so I meant you should try with them if you didn't already, but I suppose they might be the cause, something the authours thought needed correcting? I haven't played vanilla since I played it on my PS3 when it came out so not sure. Hope you solve it though :)

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  • 2 weeks later...

Hmm, I'll try disabling the patches then. The strange thing is, for my old character, the magnitudes are halved in the 'active effects' tab, while not in the inventory/spells tab. For my new character, they both have the correct value.

 

This was my issue as well. Correct in inventory/spells, incorrect in active effects.

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Hmm, I'll try disabling the patches then. The strange thing is, for my old character, the magnitudes are halved in the 'active effects' tab, while not in the inventory/spells tab. For my new character, they both have the correct value.

 

This was my issue as well. Correct in inventory/spells, incorrect in active effects.

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  • 2 months later...

Ok, after a long time I've tried some things, and I narrowed down the problem to two consecutive savegames. In the first savegame, the problem does not occur. In the second savegame, it does. I checked the mods with wrye bash, and not a single mod was added/removed. Also, I did not do anything strange. So I guess it's just a bug in Skyrim with big save games. For now, I'll just continue with another character as this is just unplayable now.

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