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Grunt Perk compatibility patches


jtucker40

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New Question: I examined the quests and scripts that Millenia used in his Weapons of the New Millenia mod Grunt Perk patch and changed the ids to be unique to my file. For some reason I'm not able to save the script, and I don't really think it has any errors. Here is the script.

 

 

scn MK46GruntModQuestScript

short iDoOnce

BEGIN GameMode

if (iDoOnce == 0)
  AddFormToFormList NVDLC02PerkGruntWeapons aaaMK46
  set iDoOnce to 1
  StopQuest MK46GruntMod
endif

END
Edited by jtucker40
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Right away, I'm betting it's a missing "StartQuest" line. Had the same issue remaking the CalX/WotNM patch last time.

*facepalms* Dang I feel stupid, that seems to have been the problem since I am able to save now. I'll definitely check out the GECK Power-Up though, sounds like it could help in the future.

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Yeah, the Power-Up is a life-saver for us modders. And to be fair, GECK scripting is a righteous pain in the ass even for the experienced people - prety sure we've all made simple, stupid mistakes like that before - I know I have at least.

 

Looking forward to the update, by the way. For a first-time out, you did some pretty good work.

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