blaa.nOx Posted June 20, 2010 Share Posted June 20, 2010 Hi, until now I´ve always used Francescos, but I want to give OOO a try. However, I´m confused about the usage of other mods with OOO, because I can´t seem to find out how to see if a mod will be compatible or not and I´m confused about how much OOO really changes- it´s a little nebulous... For example: I´d like to use Unique Landscapes, but I´m afraid that it will mess up the dungeons in that region, since OOO has hand picked items and stuff...Or mods like A Brotherhood Renewed, which changes the DB... will it work? The try-and-error method takes pretty damn long and can be more than frustrating so I hope to benefit from someone else´s experiencer :p Link to comment Share on other sites More sharing options...
SilvasRuin Posted June 26, 2010 Share Posted June 26, 2010 This is the most updated explanation/instructions I've seen for setting up FCOM, which seems to be what you're looking for. Between FCOM and Wrye Bash's Bashed Patch, most things you'd want wind up compatible to some degree. Unique Landscapes doesn't change any dungeons, but it does have a compatibility patch or three for OOO and FCOM involving spawns. It's also worth noting that FCOM actually integrates Francesco's and OOO as two of the four mods it is named for. OOO alters a LOT, but most things you load after it will safely override it. The major incompatibilities/issues would likely come from spawn points and mods editing very specific dungeons. Link to comment Share on other sites More sharing options...
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