MasterAaron01 Posted June 21, 2010 Share Posted June 21, 2010 I've just run into a CTD problem that had not existed before. I have not changed my mods; something in the game has changed. As far as I can tell, the crash triggers when I take any action that would cause time to pass "behind the scenes" - sleeping, waiting, and fast travel all result in a crash, while ordinary area transitions do not. I don't know of any further tricks to test this hypothesis, but if there's something else I should try, let me know. I have an older save file using the same mods which does not have the crash problem, so something that I did recently has set this off. My actions since that save file, as much as I can recall: 1) Trained Mercantile five times. (I intended to train more, but Oblivion XP glitched out somewhere since I last checked it and no longer remembers my accumulated training options from previous levels.) 2) [Quest] "Kvatch Rebuilt: Sticks and Stones" from the Kvatch Rebuilt mod. Talked to the Count of Skingrad and then turned in the quest. 3) [Quest] "Meridia." Turned in the completed quest. 4) [Quest] "Unfinished Business." Talked to Maglir and then turned in the quest. Error CodeProblem signature: Problem Event Name: APPCRASH Application Name: Oblivion.exe Application Version: 1.2.0.416 Application Timestamp: 462392c7 Fault Module Name: Oblivion.exe Fault Module Version: 1.2.0.416 Fault Module Timestamp: 462392c7 Exception Code: c0000005 Exception Offset: 0003a516 OS Version: 6.1.7600.2.0.0.256.48 Locale ID: 1033 Additional Information 1: 27c8 Additional Information 2: 27c8ce5af7a07bedf550bd9c573901b3 Additional Information 3: e56e Additional Information 4: e56e9cfaf3cd1084b6b4c016d12ce64c Mod ListOblivion.esm . Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $ Francesco's Leveled Creatures-Items Mod.esm . Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_Convergence.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} Kvatch Rebuilt.esm Better Cities Resources.esm HorseCombatMaster.esm Unofficial Oblivion Patch.esp . Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). . Note: Remember to use the 'MOBS' version when using Francesco's or FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}} Better Cities .esp . Note: Dummy file to load Better Cities .BSA Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Requires: Shivering Isles expansion. FCOM_Francescos.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. . Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. Natural_Weather_HDR_by_Max_Tael_RD.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp . Bashed Patch tag suggestion: {{BASH:Relev}} DLCSpellTomes - Unofficial Patch.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. DLCThievesDen.esp . Bashed Patch tag suggestion: {{BASH:C.Name,C.Light}} DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Cobl Glue.esp . Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp'. Cobl Si.esp . Requires: Shivering Isles expansion. OOO 1.32-Cobl.esp FCOM_Cobl.esp . Requires: 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'. . Note: Do not use COBL and Tamerielic Ingredients at the same time. Bob's Armory Oblivion.esp . Requires: 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp . Requires: 'Bob's Armory Oblivion.esp'. Oblivion WarCry EV.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} . Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} OOO-Water_Weeds.esp OOO-No_Guild_Ownership.esp OOO-Armor_Perks_WearRate_Repair.esp OOO-Birthsigns.esp OOO-Combat_Skills_Perks_Marksmanship.esp OOO-DaedraLord_Quests.esp OOO-Dangerous_traps.esp OOO-Deadly_Combat.esp OOO-DLT_Immersion.esp OOO-Magic_Effects+Enchantments.esp OOO-Magic_Effects+Spells.esp OOO-Magic_Game_Settings.esp OOO-Potions.esp OOO-ThiefGuild_Difficult.esp FCOM_Convergence.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_EntropicOrderRebalance.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp FCOM_SpawnRatesReduced.esp . Note: Use only one: Reduced, SlightlyReduced or Stronger. Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. FCOM_SaferRoads.esp FCOM_LessReaversInGates.esp . Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both, for obvious reason. Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats}} Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp . Requires: MMM and MMM Gems & Gem Dust . Bashed Patch tag suggestion: {{BASH:Delev}} FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp . Requires: 'Bob's Armory Oblivion.esp'. FCOM_HungersUnitySI.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} . Requires: Shivering Isles expansion. FCOM_Archery.esp . Bashed Patch tag suggestion: {{BASH:Stats}} FCOM_FriendlierFactions.esp . Bashed Patch tag suggestion: {{BASH:Relations}} FCOM_MoreRandomSpawns.esp FCOM_MoreRandomItems.esp OOO-WaterFish.esp Kvatch Rebuilt.esp Kvatch Rebuilt - OOO Compatibility.esp Kvatch Rebuilt - Leveled Guards - FCOM.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp . Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} DLCFrostcrag - Unofficial Patch.esp . Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur. . Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} and remove the C.Climate tag Knights.esp Knights - Unofficial Patch.esp . Bashed Patch tag suggestion: {{BASH:C.Light,Invent,Names,Relev,Stats}} Mart's Monster Mod - City Defences.esp FCOM_Knights.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Requires: DLC 'Knights.esp'. xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenLeafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp . Note: Make sure version is 1.6.3 or later. xulbravilbarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp . Note: Only use one UL Rolling Hills esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp Natural_Vegetation_by_Max_Tael.esp . Note: Put before Unique Landscape mods to return tree sizes there to normal. Harvest [Flora].esp . Bashed Patch tag suggestion: {{BASH:Scripts}} Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Quest Award Leveller.esp Quest Award Leveller - Battlehorn Castle.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Knights of the Nine.esp Deadly Reflex 5 - Timed Block with no damage or durability changes.esp . Note: Use no more than one Timed Block ESP. DeadlyReflex 5 - Combat Moves.esp . Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues. Oblivion XP.esp OOO-Level_Normal.esp bgBalancingEVCore.esp . Requires: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed. bgMagicEV.esp . Bashed Patch tag suggestion: {{BASH:Names,Delev,Relev}} if you are running more than one magic overhaul and want to use LAME spell names. . Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats. bgMagicSpellTomes_for_WryeBash.esp bgMagicItemSigil.esp bgMagicEVStartspells.esp bgMagicBonus.esp bgMagicEVAddEnVar.esp bgBalancingEVOptionalMoreEyes.esp bgBalancingEVOptionalNPCDiversity, Beautification.esp . Note: Use only one 'OptionalNPCDiversity' file. . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate. bgBalancingEVLAMEAddition.esp . Requires: LAME and Shivering Isles. bgBalancingEVLAMEGlue.esp . Requires: LAME and Shivering Isles. bgBalancingEVOptionalNPCDiversityLAME.esp bgIntegrationEV.esp . Requires: LAME, Shivering Isles and Race Balancing Project. Better Cities - Full City Defences.esp Better Cities Full.esp Better Cities - Unique Landscape Barrowfields.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Unique Landscape Cheydinhal Falls.esp Better Cities - Unique Landscape Skingrad Outskirts.esp Better Cities - VWD of the IC.esp Better Imperial City.esp Better Cities - COBL.esp Francesco's 10 days respawn time - 1-20 day lenght rescale.esp bgMagicEVShader.esp bgMagicLightningbolt.esp Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
yeldarb Posted June 21, 2010 Share Posted June 21, 2010 I have experienced crashes when I should be waking up that were related to Kvatch Rebuilt. Try to wait at the Bridge entrance to the Imperial City at Weye when Ingmar shows up with a letter. The crashing is covered in the FAQ for Kvatch Rebuilt. It recommends not waiting/sleeping in a City or town. As for the training levels I do not use Oblivion XP, but you can adjust the training times with the bashed patch settings. The default is [5], but you can change it to [100] when you rebuild your patch. Link to comment Share on other sites More sharing options...
MasterAaron01 Posted June 21, 2010 Author Share Posted June 21, 2010 I have experienced crashes when I should be waking up that were related to Kvatch Rebuilt. Try to wait at the Bridge entrance to the Imperial City at Weye when Ingmar shows up with a letter. The crashing is covered in the FAQ for Kvatch Rebuilt. It recommends not waiting/sleeping in a City or town. As for the training levels I do not use Oblivion XP, but you can adjust the training times with the bashed patch settings. The default is [5], but you can change it to [100] when you rebuild your patch. That still doesn't explain why fast travel was causing a problem, but it's good to know all the same. Thank you. Weirdly enough, the crashes cleared themselves up in the morning. My computer's auto-defrag ran last night, and it restarted afterward. I don't know which one helped, but in the saved game where I couldn't sleep/wait/travel last night, I am now able to do all of these things without issue. Color me confused. Link to comment Share on other sites More sharing options...
avianmosquito Posted March 8, 2011 Share Posted March 8, 2011 I have experienced crashes when I should be waking up that were related to Kvatch Rebuilt. Try to wait at the Bridge entrance to the Imperial City at Weye when Ingmar shows up with a letter. The crashing is covered in the FAQ for Kvatch Rebuilt. It recommends not waiting/sleeping in a City or town. As for the training levels I do not use Oblivion XP, but you can adjust the training times with the bashed patch settings. The default is [5], but you can change it to [100] when you rebuild your patch. That still doesn't explain why fast travel was causing a problem, but it's good to know all the same. Thank you. Weirdly enough, the crashes cleared themselves up in the morning. My computer's auto-defrag ran last night, and it restarted afterward. I don't know which one helped, but in the saved game where I couldn't sleep/wait/travel last night, I am now able to do all of these things without issue. Color me confused. Lucky bastard, mine's still doing it. :dry: Not certain defrag and restart are going to help, but it's worth a try. Link to comment Share on other sites More sharing options...
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