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Oblivion crashes on loading a custom model (when normal maps are added


Spyduck

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Okay, so... I made a custom model in 3DS Max. It's a pretty simple staff model, and collision and havoc work fine in-game.

 

But the textures don't. I've only added simple single-color textures so far, but once the normal map is in place, the game crashes on loading the model (when I equip or drop the item)

 

Without normal maps added, there's no problem with the model other than (obviously) black texture. I don't think it's a problem with the actual textures, because replacing them temporarily with any default Oblivion texture has the same effect. Also, NifSkope and the CS don't crash (I guess because they don't display the normal map?)

 

This is my first model for Oblivion, so I'm just trying to get my bearings at this point. Is there any step I could have skipped, on export or otherwise, that would be known to cause this? I've tried looking for tutorials that might list something else but I don't see anything I didn't do (that is relevant to the model I'm making)

 

Also, I've found only one reference to this on searches. I don't understand his solution though (it doesn't do anything when I try it, and adding a skin modifier then doing it doesn't seem to help either) :

http://cs.elderscrolls.com/constwiki/index.php/Talk:Retex_Troubleshooting#Crashes_on_adding_a_normalmap

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