LordHobbes Posted June 21, 2010 Share Posted June 21, 2010 Hey everyone. I am creating a new mod for a player home / spaceship which you can beam up to. I have completed the layout of all the pieces and added lighting and doors etc. I then wanted to test my layout so I added a coc marker and then loaded my mod. It loaded without errors and I was able to use the console to coc to the spaceship. But here is where my issue arrises. As soon as I step into what would be the next 'piece' of the corridor as you see it in the geck my player becomes stuck and can't move. At first I thought the game crashed but i found that I could still use my pip boy and also open the console. I could even coc to the ship again but simply got stuck once more. Can anyone tell me what's wrong? Is there some special routine I need to run to fix this? Thanks. Lord Hobbes Link to comment Share on other sites More sharing options...
LordHobbes Posted June 22, 2010 Author Share Posted June 22, 2010 Hey everyone. I am creating a new mod for a player home / spaceship which you can beam up to. I have completed the layout of all the pieces and added lighting and doors etc. I then wanted to test my layout so I added a coc marker and then loaded my mod. It loaded without errors and I was able to use the console to coc to the spaceship. But here is where my issue arrises. As soon as I step into what would be the next 'piece' of the corridor as you see it in the geck my player becomes stuck and can't move. At first I thought the game crashed but i found that I could still use my pip boy and also open the console. I could even coc to the ship again but simply got stuck once more. Can anyone tell me what's wrong? Is there some special routine I need to run to fix this? Thanks. Lord Hobbes I have found the solution, it appears that I set the doors with the automatic checkbox but then changed to using a auto close script, but I neglected to remove the automatic checkbox which caused a conflict. Each I approached a door the game locked up. All fixed now. Link to comment Share on other sites More sharing options...
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