Jamisicus6 Posted July 1, 2010 Author Share Posted July 1, 2010 Doubt it, it might make it easier to debug, but since only one "thing" (ie, aquiring vamp, removing vamp or changing level) happens at any time, it's perfectly suited to just one gamemode block. Multiple would probably introduce more problems than it would solve. Honestly, I think your best bet to get it working would just be to scrap it, and try and rewrite it from the stock vamp script, but being very careful to document what values/lines are changed/added. I can't find anything which could possibly cause it to hang. Unless you're testing it on a toon which has had vamparism before and has been cured? Then the -1 from the vamparism cure would prevent you from becoming a vampire again. I've just assumed you tested t from a clean game. I did try it on both a Already Vampirised save (already had vampirism and was still infected) and with a clean character straight from the sewers. I will try to get the script re written and I will post the results of that little test on this thread if you want to find out what happens :) Thanks for all the Help Skevitj Link to comment Share on other sites More sharing options...
Skevitj Posted July 4, 2010 Share Posted July 4, 2010 I'm gonna be really slow to respond for a while, just got a new computer but in my infinite wisdom bought a graphics card with a 250W power consumption to run off a 350W psu. Gonna be a few days till the new psu arrives, I can't load anything more intensive than IE without crashing the whole lot, that's with the fans disconnected. /facepalm Anywho, good luck. Link to comment Share on other sites More sharing options...
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