XxquinnzoxX Posted June 22, 2010 Share Posted June 22, 2010 When I start Fallout 3, The first to slide shows, then I get a CTD. Here is my load order, any suggestions would be welcomed! (I've been working on this for 2 days :( ) (I've also tried a merged patch, it did nothing) [X] Fallout3.esm[X] Lings.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] FOOK2 - Main.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] LingsFinerThings.esm[X] RTS.esm[X] RRCompanionVault.esm[X] RRGuards.esm[X] RR5MoreMales.esm[X] RR5MoreFemales.esm[X] EnclaveCommander-Steel.esm[X] Nos' Cosmetic Resource.esm[X] Herculine's RR Scouts.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] LingsFinerThings.esp[X] CRAFT - Activation Perk.esp[X] CALIBRxMerchant.esp[X] RRWastelandPosters.esp[X] RR Vanilla Companion Integration.esp[X] GreenWorld.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 Main [Hotfix].esp[X] FOOK2 DIK [Hotfix].esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] WeaponModKits.esp[X] WeaponModKits - FOOK.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - BrokenSteel.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - Linged.esp[X] dD-Full Screen Blood.esp[X] FO3 Wanderers Edition - More Gore.esp[X] DUIF3Extras.esp[X] xCALIBR_override.esp[X] Persona_and_Secret.esp[X] AliceOutfits.esp Link to comment Share on other sites More sharing options...
XxquinnzoxX Posted June 23, 2010 Author Share Posted June 23, 2010 Update:Now the game won't even launch. Any ideas? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 23, 2010 Share Posted June 23, 2010 If you made a merged patch I assume that means FO3edit didn't give you any errors about missing masters. What version of Darn are you running? FWE requires the latest version. If it works when you toggle invalidation off, that's probably it. Link to comment Share on other sites More sharing options...
rickerhk Posted June 23, 2010 Share Posted June 23, 2010 Also, you can untick these mods: Fook Built -in:[X] FOOK2 - Mothership Zeta.esp FWE built - in:[X] Mart's Mutant Mod - Zones Respawn.esp These are most likely incompatible, so choose one:[X] RR Vanilla Companion Integration.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp Aside from that, since FOOK and FWE are not compatible - you started a new game when you loaded up all these mods, right? In order to get a merged patch to work properly with this setup, you will probably have to hand edit it in FO3Edit to remove any unresolved references that may result from all the CPs and FOIPs Link to comment Share on other sites More sharing options...
XxquinnzoxX Posted June 24, 2010 Author Share Posted June 24, 2010 I ended up re-installing, and then installing all the mods again. Who knows, I guess something just went corrupt. Anyways, I did like you (rickerhk) said, and hand edited the merged patch. Everything is working fine now, and I'm enjoying the game once again. Thanks for all your help guys! Link to comment Share on other sites More sharing options...
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