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Beautiful People problems


loga67100

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can anyone help me? i am using oblivion mod manager and i have this mod enabled in it, when i open oblivion i also have it enabled in data files upon start up, but when i go to create a character i do not have the ability to use anything it contains, do i need an update? or maybe just another mod?
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can anyone help me? i am using oblivion mod manager and i have this mod enabled in it, when i open oblivion i also have it enabled in data files upon start up, but when i go to create a character i do not have the ability to use anything it contains, do i need an update? or maybe just another mod?

Are you sure that the Beautiful People file that you downloaded is an obmm file?, because if not then you have to open the archive, and drag the folders named meshes, and textures, along with the .esp file into your /Oblivion/Data/ directory, then go into the obmm and activate the Beautiful People esp

 

Edit...

You probably have one of two problems.

 

1. You have used a mod that modifies the default races. These changes override my changes. The google-eyed problem specifically has been fixed in 2.5, but my changes still WILL NOT persist if you use a mod that modifies races. If you put my mod in front of the other, their changes will not persist. This cannot be helped unless you bite the bullet and use Wrye Bash to... well, bash together the changes yourself. It'd probably be easier to replicate the other mod's changes inside the Beautiful People ESP, as BP makes a bloody lot of changes and additions. The drag and drop hurts, trust me.

 

2. You have used a mod that adds a race. This problem has been fixed in 2.5. However, no matter what, you still will not have the hair and eye additions from Beautiful People for the custom race unless you or the mod maker adds them themself.

 

If all else fails, please use Wrye Bash's Bashed patch feature. It helps considerably.

 

i took this off of the beautiful people readme, if non of these are your problems, then ill see what else can be done

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