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im new to oblivion but have but modding FO3 alot the obmm is alittle diffrent then fo3 i love the edit profile installed right into the manager its self.

ok heres the ? after i put the esp directly into the main data file i try to put text mesh but i get a error that said drag and drop prosess inturupted and it shuts down obmm dont understand why i cant drag and drop mesh text files direcly into data file is this nornal for OB or is this not the way to do things on oblivion and yes i have watched about 3hrs of utube and read the read me on mod install and it seems im doing things right but im missing a step im not asking for a baby step by step i will do the research i just need to know what guide to read oh ya and does anyone know if the tweaker guide for oblivion is helpful for newbees like me thanks guys jason

 

PS I JUST FOUND WIKI DIDNT THINK IT WAS GOING TO BE THAT EXTENSIVE SO I THINK I WILL BEABLE TO FIND WHAT IM LOOKING FOR HERE BUT IF THERE IS OTHER GUIDES PLEASE LET ME KNOW I COPLETELY UNDERSTAND THAT MODDING TAKE ALOT OF RESEARCH AND READING SO A PUSH DOWN THE RIGHT BOOK ASLE WOULD BE GREAT THANKS

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OBMM mod making tutorial

OBMM is pretty easy once you know what buttons to press. When downloading a mod, simply press create OMOD (in OBMM) and select "select archive". Then browse to your unextracted archive, and open it. Check the file paths in the data map (they should all begin with meshes or textures, execpt for the readme and the ociasonal mod that comes with pictures). Then go back to your esp thing, and rightclick the plugin. Select important mod details. (You might get annoying messages that there is no author or description, that is ok). Well, then click ok, and let it create your OMOD. Once it's done, you'll see a green (or orange, red or black... read the tutorial for those) square with the name of your mod appearing in the omod tab. Just click it, and your mod will be activated. Done!

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OBMM mod making tutorial

OBMM is pretty easy once you know what buttons to press. When downloading a mod, simply press create OMOD (in OBMM) and select "select archive". Then browse to your unextracted archive, and open it. Check the file paths in the data map (they should all begin with meshes or textures, execpt for the readme and the ociasonal mod that comes with pictures). Then go back to your esp thing, and rightclick the plugin. Select important mod details. (You might get annoying messages that there is no author or description, that is ok). Well, then click ok, and let it create your OMOD. Once it's done, you'll see a green (or orange, red or black... read the tutorial for those) square with the name of your mod appearing in the omod tab. Just click it, and your mod will be activated. Done!

 

Thanks again. everything seems to be loading right. just picked the wrong castle to down load it came with a ton of extra files you need to load with it, but i guess it will help me figure out how load order goes on obmm. i think it would be in the utilities tab but ill cross that bridge when i get there. thanks again jason

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