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Many Mauls are swung the wrong way, with the back part going first...


SpellAndShield

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There's almost no animation mods bro. :sad:

some have started coming out to address the walk and combat run, but I dont think that any have come out for weapons.

I personally wish that somebody would address the "warden sword" model's animations. I dunno why, but something about that particular sword is SERIOUSLY off when used DW.

Cant count the number of times my character ended up stabbing themselves when DW those things! In the chest, and in the HEAD!

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There's almost no animation mods bro. :sad:

some have started coming out to address the walk and combat run, but I dont think that any have come out for weapons.

I personally wish that somebody would address the "warden sword" model's animations. I dunno why, but something about that particular sword is SERIOUSLY off when used DW.

Cant count the number of times my character ended up stabbing themselves when DW those things! In the chest, and in the HEAD!

 

Actuallly a modder named everglow (or something like that) fixed Vigilance upon my request which was being swung the wrong way with the blade inside as well as lenthening the handle (which was too short and had the pc gripping air)...so it can be mod...if I were not such a wretched non-modder I would do it....

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I'm not saying that it cant be done bro. I'm just saying that for the most part, a huge amount of the anim issues havent been taken up. :sad:

 

I'm actually not sure if its an issue with the animation, or the settings for the weapon itself. Like with the issue that I mentioned earlier, its more a case of the blade being held at the wrong angle.

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I would love to have a better 2h weapon swing in general. I mean it looks really bad with the super long handles and swing time is horrible and makes playing a 2h warrior rather boring(especially 2h swords the hand positioning is bad).
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And nobody's noticed mauls' kill blows having a slashing sfx?

 

It should be impossible for me to do the double swipe with the maul and have my opponent react the same way as being hit by a greatsword. They should fly to the side or something with the sound of bone crunching, not steel CUTTING flesh.

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