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FXThickCloud problem


MontanaBlueSkies

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I dont seem to be able to get this static effect (fxthickcloud01/02) to work in custom cells. It works in the vanilla dungeon interiors, so I know my vcard is supporting it. Anyone heard of any game bugs or fixes for this issue?

 

 

 

 

Montana

 

 

 

 

I did some experimentation on this and discovered that the height of the interior room meshe above 0 on the z axis affects the fx cloud effects. I didnt see where it cits out, but I know it would not work up around 8000, and it will work at 100 or less.

 

 

 

Montana

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