millyrainbow Posted September 27, 2014 Share Posted September 27, 2014 Im a bit new at the modding stuff, so.. yeah xD bear with me.I.. I think this is where this goes. If this doesnt go here, feel free to move it gods of the forums realm. Anyway, Ive been dabbling around with the skins, and meshes, trying to get the base female skin to shine just the way i want it. While doing that, i learned that while the normal maps for the skin do control the shine to a degree, the mesh files have the most control over it with its built in glossy settings. So after i got my base (nude) model+skin to shine just so, i went to figure out the next step of my problem. The armors. It has come to my attention that because of the way FO3 works, the armors all have their own base mesh which the armor mesh sits on, which completely renders everything that ive done pointless, since each mesh has its own gloss settings for its base body mesh. Is there an easier way to fix this, aside from just going through every single armor in the game to change their base mesh gloss settings? Link to comment Share on other sites More sharing options...
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