cikada11 Posted September 27, 2014 Share Posted September 27, 2014 OK so I'd say I know how to do alot of things concerning scripts in the GECK but i haven't been able to figure how to do this one thing in a mod I am creating. So basically i have an item with a script that on activate brings up a menumode of a message with multiple option where one of the options spawns something in but at the same time removes the item with the script that u used to spawn the second item in.Example would be a button that spawns in a gun and then disappears. THE PROBLEM is that i cant simply add a reference ID to that item because i want this script to work for all the items not just specificaly that one with the reference so I am just wondering if there is a script that can like disable the item youre interracting with or youre targeting or some other way. I just haven't been to find a way around this so PLS HELP if you know a way. Thanks :) Link to comment Share on other sites More sharing options...
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