mksherwood Posted June 25, 2010 Share Posted June 25, 2010 This seems really wierd, but i just put some new mods in -- to include Unique Landscape compilation and my high resolution textures from Qarl's 3 have gone out. I've been scouring the net and reading the readme's but nothing seems to hit home with this.....ill put a list of my load order and omods....used boss to list em and OBMM to load and sort. Master .ESM date: Fri Mar 17 17:31:40 2006FCOM not detected.OOO detected.Better Cities detected. ------------------------------------Recognised and re-ordered mod files:------------------------------------ Oblivion.esm . Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $ EnhancedWeather.esm Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod for OOO.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} TamrielTravellers.esm Kvatch Rebuilt.esm Better Cities Resources.esm HorseCombatMaster.esm Unofficial Oblivion Patch.esp . Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). . Note: Remember to use the 'MOBS' version when using Francesco's or FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Better Cities .esp . Note: Dummy file to load Better Cities .BSA EnhancedWeather.esp Living Economy.esp . Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one. Living Economy - Items.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp . Bashed Patch tag suggestion: {{BASH:Relev}} DLCThievesDen.esp . Bashed Patch tag suggestion: {{BASH:C.Name,C.Light}} Cobl Glue.esp Cobl Si.esp . Requires: Shivering Isles expansion. OOO 1.32-Cobl.esp Cobl Tweaks.esp Bob's Armory Oblivion.esp Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} OOO-Water_Weeds.esp OOO-Map_Markers_Stock.esp OOO-Container_Trap_Instant_Effects.esp Mart's Monster Mod for OOO.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod - Additional Enemy NPC Vars.esp . Note: Can increase the chances of a CTD in a heavily modded game. Mart's Monster Mod - Gems & Gem Dust.esp . Note: Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Should be fixed in future versions of OOO. Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Less Rats.esp Mart's Monster Mod - Safer Roads.esp Mart's Monster Mod - Foxes.esp Mart's Monster Mod - More Wilderness Life.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - Extra Wounding.esp TamrielTravellerAdvScript.esp TamrielTravellers4MMM.esp Travellers4MMMHostileFactions.esp TamrielTravellersItemsNPC.esp . Bashed Patch tag suggestion: {{BASH:Filter,Delev,Relev}} and deactivate. ShiveringIsleTravellers.esp . Note: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale. . Requires: Shivering Isles expansion. ShiveringIsleTravellersFriendlyFactions4MMM.esp OOO-WaterFish.esp MMM-Cobl.esp . Bashed Patch tag suggestion: {{BASH:Delev,Invent}} Kvatch Rebuilt.esp Kvatch Rebuilt - OOO Compatibility.esp DLCFrostcrag.esp . Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} FrostcragRebornCobl.esp Knights.esp The Lost Spires.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenLeafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp . Note: Make sure version is 1.6.3 or later. xulbravilbarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp . Note: Only use one UL Rolling Hills esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp Harvest [Flora].esp . Bashed Patch tag suggestion: {{BASH:Scripts}} Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Salmo the Baker, Cobl.esp . Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash. Deadly Reflex 5 - Timed block and 150% damage.esp . Note: Use no more than one Timed Block ESP. Deadly Reflex 5 - Timed Block and 250% damage.esp . Note: Use no more than one Timed Block ESP. Deadly Reflex 5 - Timed Block with no damage or durability changes.esp . Note: Use no more than one Timed Block ESP. DeadlyReflex 5 - Combat Moves.esp . Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues. Mart's Monster Mod - Resized Races.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F,R.Relations}} make sure to merge into the bashed patch and deactivate. _Ren_BeautyPack_onlyhairs.esp . Bashed Patch tag suggestion: {{BASH:Hair}} and deactivate. _Ren_BeautyPack_full.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}} Cobl Races.esp . Bashed Patch tag suggestion: {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F}} Cobl Races TNR.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate. . Requires: the Cobl Cosmetics Res 01 files installed. Cobl Races TNR SI.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate. . Requires: the Cobl Cosmetics Res 01 files installed. Cobl Races - Balanced.esp . Bashed Patch tag suggestion: {{BASH:Body-F,Body-M,Eyes,Hair,R.Relations}} Better Cities - Full City Defences.esp Better Cities Full.esp Better Cities - VWD of the IC.esp Better Imperial City.esp Better Imperial City FPS Patch.esp . Note: Only use if using Better Imperial City.esp Better Cities Full FPS Patch.esp Cobl Silent Equip Misc.esp Streamline 3.0.esp . Note: Old. Update to 3.1 or later. -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- Unknown mod file: Energy - Runes.esp -----------------------------------------------------------Done. I cant think of anything that would cause this... ANY ideas would help Link to comment Share on other sites More sharing options...
heavywaters Posted June 25, 2010 Share Posted June 25, 2010 Load order make NO difference when it comes to a texture pack because they have no esp. Texture packs should ALWAYS be installed last, so the files dont get over written. If you continue to install mods after a texture pack, you will have to constantly go back and reinstall the textures. Link to comment Share on other sites More sharing options...
Recommended Posts