kjmarket Posted June 25, 2010 Share Posted June 25, 2010 All the scripts I've seen imply that you use the effect script witha weapon and it causes knockback. Ok, simple enough. Geck doesnt liuke the line all the scripts uses... Player.PushActorAway Target 104 Geck gives the error that Target isnt a valid OjectReferenceID. I understand the error and know what the ID is, I was jsut under the impression that Target would become whoever the thing hits. It couldnt work any other way,s o I'm confused by Geck not liking it,a nd yes I'm ruiing geck using fose_loader.exe. Any help? Link to comment Share on other sites More sharing options...
Pronam Posted June 25, 2010 Share Posted June 25, 2010 You don't need fose for this. Putting simply the word 'Target' in will not hit a 'target'. You'd have to assign someone to that 'target' first, that's why the RefID-error shows up.Ow and no, you can´t push all...just NPCs/Creatures as they are an 'Actor'. Check the CS/version for more info. (Like that a negative value adds a pull effect.)I take it you understand the rest, so I'll keep it as brief as yours:ref rTarget set rTarget to GetSelf Player.PushActorAway rTarget 104 Link to comment Share on other sites More sharing options...
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