Lehcar Posted June 25, 2010 Share Posted June 25, 2010 This problem is really annoying and has bothered me for quite some time. I've noticed this with several eye shapes; like for example, if I want a character with only slightly slanted eyes, I'll set the slider for the slanted eyes at .40 But then when I go ingame and check it out, the eyes look all wrong because they keep appearing as though I have the slider set all the way to 1.00 and I don't. This glitch seems to be present with all races and both genders. Like I can't just set one eye shape a tiny bit, it always just goes right to the extreme ingame and it looks all wrong... WTH!!!@@ Has anyone else noticed this bug? Is there anything that can be done to fix it? I'm so sick of all my headmorphs having messed up eyes! :sad: Link to comment Share on other sites More sharing options...
Lehcar Posted June 25, 2010 Author Share Posted June 25, 2010 please help :sad: Link to comment Share on other sites More sharing options...
Lehcar Posted June 25, 2010 Author Share Posted June 25, 2010 , Link to comment Share on other sites More sharing options...
danscott84 Posted June 26, 2010 Share Posted June 26, 2010 Weird, I have not encountered that problem. I did find the fix for the Leliana eye bug that makes the eyes sink into her head when using the unique shapes tab. Do you have that installed? I wonder if since I have that it fixes the other problem you are describing leading to why I do not see the same problem. Link to comment Share on other sites More sharing options...
Lehcar Posted June 26, 2010 Author Share Posted June 26, 2010 Weird, I have not encountered that problem. I did find the fix for the Leliana eye bug that makes the eyes sink into her head when using the unique shapes tab. Do you have that installed? I wonder if since I have that it fixes the other problem you are describing leading to why I do not see the same problem. No, I have that exact fix for the borked Leliana toolkit morph, but I still got the eye shape issue. :sad: Link to comment Share on other sites More sharing options...
tmptmp Posted June 26, 2010 Share Posted June 26, 2010 If i recall right, this issue tends to happen if you convert your .mrh file into a .mop preset rather than the .mor file, the way Toolset generates the presets is somewhat limited like that. So i'd figure a way to avoid that could be to generate a .mor file instead and then use a program which allows to swap the head morphs of save file with external one, to "transplant" that onto your character. If you experience this with regular .mor files instead then sorry, no clue. Link to comment Share on other sites More sharing options...
Lehcar Posted June 26, 2010 Author Share Posted June 26, 2010 What the hell? .mop presets can't support something as simple as a slightly shaped eye?? Link to comment Share on other sites More sharing options...
tmptmp Posted June 26, 2010 Share Posted June 26, 2010 What they don't support (fully) are actually the "preset shape" from the Feature Selection tab -- these predefined shapes are more of an on/off thing in the .mop preset, meaning even if you use them to very little degree, in the ,mop this shape will be fully enabled. Link to comment Share on other sites More sharing options...
Lehcar Posted June 26, 2010 Author Share Posted June 26, 2010 That umm... really, really sucks. Is there mo way to get around it or fix it? Link to comment Share on other sites More sharing options...
tmptmp Posted June 26, 2010 Share Posted June 26, 2010 I don't play with the character morphs enough to know really. But might be worth asking that question in this thread on official forums: http://social.bioware.com/forum/1/topic/20/index/10230 quite a few people there who make a lot of various characters, so they'd probably be able to help. Link to comment Share on other sites More sharing options...
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