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Fallout 3 GECK Help?


mattmartin77

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I know it is probably blatantly obvious how to do it, but i cant, so I need help...

 

What Im trying to do is change the projectile, lets say on an assault rifle, to fire brahmin. yes, brahmin. hopefully the mooing sound will stay with it to.

 

So really, all in all, How do i change to prohectile to a misc. item? This is basically what i want to happen, but automatic -

 

Im new to modding.

 

Please Help!

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OK, that really made me laugh, so I'll respond to your inquiry. The first step would be to create a static version of the brahmin nif. Then use that as the model file for a custom projectile. And finally, when the weapon that uses this projectile is fired, play the brahmin moo sound.
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OK, that really made me laugh, so I'll respond to your inquiry. The first step would be to create a static version of the brahmin nif. Then use that as the model file for a custom projectile. And finally, when the weapon that uses this projectile is fired, play the brahmin moo sound.

 

well thanks for responding, but im an epic noob and have no clue how to create a static nif thing. actually, i dont even know what a nif is...

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A Nif is a Net Imerse File and is really just the file extension of the models used in the game. If you are unfamiliar with using Nifskope and unpacking the meshes/textures from the BSAs (use FOMM), well, I have to say that you have a lot of learning ahead of you to do this.

 

You would have to edit the model (mesh) of the brahmin and take out all the animation stuff to create a static version. You might be able to ask around to see if someone is willing to do it for you though. If you had your static brahmin, then the rest would be Geck work. And don't ask me, cause working with NIFs isn't my specialty.

 

Cheers and good luck. :smile:

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Okay, I was bored, so I tried to put it all together, and I did. So here:

 

Static Brahmin.nif

 

Just extract this file into \Data\meshes\projectiles.

 

Then make a copy of an existing projectile object (I used the .556) and make it look like this picture. Then make a new weapon (I used a copy of the assault rifle) and make it use your new projectile object. The red box is where you assign the nif I made, and the blue box is where you assign the projectile to the weapon. You can play with the explosion types on the projectile page if you want a different kind of explosion when the brahmin lands. The 'moo' is sort of soft.

 

Cheers!

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