mattmartin77 Posted June 26, 2010 Share Posted June 26, 2010 I know it is probably blatantly obvious how to do it, but i cant, so I need help... What Im trying to do is change the projectile, lets say on an assault rifle, to fire brahmin. yes, brahmin. hopefully the mooing sound will stay with it to. So really, all in all, How do i change to prohectile to a misc. item? This is basically what i want to happen, but automatic - Im new to modding. Please Help! Link to comment Share on other sites More sharing options...
mattmartin77 Posted June 26, 2010 Author Share Posted June 26, 2010 BUMP I NEED AN ANSWER QWIK Link to comment Share on other sites More sharing options...
mattmartin77 Posted June 27, 2010 Author Share Posted June 27, 2010 Bump please :confused: Link to comment Share on other sites More sharing options...
mattmartin77 Posted June 27, 2010 Author Share Posted June 27, 2010 :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: Link to comment Share on other sites More sharing options...
pkleiss Posted June 29, 2010 Share Posted June 29, 2010 OK, that really made me laugh, so I'll respond to your inquiry. The first step would be to create a static version of the brahmin nif. Then use that as the model file for a custom projectile. And finally, when the weapon that uses this projectile is fired, play the brahmin moo sound. Link to comment Share on other sites More sharing options...
mattmartin77 Posted June 30, 2010 Author Share Posted June 30, 2010 OK, that really made me laugh, so I'll respond to your inquiry. The first step would be to create a static version of the brahmin nif. Then use that as the model file for a custom projectile. And finally, when the weapon that uses this projectile is fired, play the brahmin moo sound. well thanks for responding, but im an epic noob and have no clue how to create a static nif thing. actually, i dont even know what a nif is... Link to comment Share on other sites More sharing options...
pkleiss Posted June 30, 2010 Share Posted June 30, 2010 A Nif is a Net Imerse File and is really just the file extension of the models used in the game. If you are unfamiliar with using Nifskope and unpacking the meshes/textures from the BSAs (use FOMM), well, I have to say that you have a lot of learning ahead of you to do this. You would have to edit the model (mesh) of the brahmin and take out all the animation stuff to create a static version. You might be able to ask around to see if someone is willing to do it for you though. If you had your static brahmin, then the rest would be Geck work. And don't ask me, cause working with NIFs isn't my specialty. Cheers and good luck. :smile: Link to comment Share on other sites More sharing options...
pkleiss Posted July 1, 2010 Share Posted July 1, 2010 Okay, I was bored, so I tried to put it all together, and I did. So here: Static Brahmin.nif Just extract this file into \Data\meshes\projectiles. Then make a copy of an existing projectile object (I used the .556) and make it look like this picture. Then make a new weapon (I used a copy of the assault rifle) and make it use your new projectile object. The red box is where you assign the nif I made, and the blue box is where you assign the projectile to the weapon. You can play with the explosion types on the projectile page if you want a different kind of explosion when the brahmin lands. The 'moo' is sort of soft. Cheers! Link to comment Share on other sites More sharing options...
mattmartin77 Posted July 8, 2010 Author Share Posted July 8, 2010 THANK YOU! Link to comment Share on other sites More sharing options...
mattmartin77 Posted July 8, 2010 Author Share Posted July 8, 2010 one more question, now that i have the file, what folder do i put it into to get it to show up in the projectile list? i put it into where you said, but it isnt in projectiles... Link to comment Share on other sites More sharing options...
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