FormatMenschEXEklo Posted June 27, 2010 Share Posted June 27, 2010 Hello there, at first I please you to forgive me my bad english grammatics. I'm german and I ever had problems to use the grammar rules right. So pls be indulge with me. I want to explain my problem: I have a few mods installed: Thats my FMM Loading Order: Fallout3.esmFOOK2- Main.ESMMart's Mutant Mod.esmCALIBR.ESMFOOK2 - Main.espFOOK2 - Main [Hotfix].espMax Level 99 V2.espMyFOOK2 - No Rape Victims.espMyFOOK2 - Black & White Tranquility LaneMyFOOK2 - No Chem Weights.espMart's Mutant Mod.espMart's Mutant Mod - No Size Scaling.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK2.espWeaponModKits.espWeaponModKits-Unique.espWMKAA12Shotgun.espGNR 40's Tunes UItimate Pack 1.espCarring More 2048.espPiP Boy Light Range 4x.espPiP Boy White Light.esp All this Stuff runs only with FOSE. I've installed the big Mods in instruction of this video: http://www.youtube.com/watch?v=34l0TPEfO6I&feature=related Part 1 - 3 My Problem: All Mutants in my Fallout 3, dont use any custom weapons. When I kill them I see, they have thoose weaps in their inventories, but they dont seem to be able to use them. Interesting is: Standart Weapons like the usual Rocket Launcher are used from the muties. Can anyone tell me how to fix that "bug" ? How do I get the muties using the custom weapons ? I guess its shall be something like a list, which "Items" they can use, and which they cant use. Perhaps someone with modding experience can help me easily :) Thank you all. Michael Ps: Sorry If there were anywhere a thread about this problem before, I've searched but I cant find something match directly on my problem. Link to comment Share on other sites More sharing options...
rickerhk Posted June 28, 2010 Share Posted June 28, 2010 You should get FO3Edit and create a merged patch. You need this with WMK anyway. Also, get the FOIP for WMK-FOOK2 before making the merged patch: http://www.fallout3nexus.com/downloads/file.php?id=4968WMK is over-riding the weapon list for Super Mutants - so they can't use the FOOK weapons. The FOIP and the merged patch will make it all work together. Link to comment Share on other sites More sharing options...
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