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Mutants cant use Custom Weapons


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Hello there,

 

at first I please you to forgive me my bad english grammatics. I'm german and I ever had problems to use the grammar rules right. So pls be indulge with me.

 

I want to explain my problem: I have a few mods installed:

 

Thats my FMM Loading Order:

 

Fallout3.esm

FOOK2- Main.ESM

Mart's Mutant Mod.esm

CALIBR.ESM

FOOK2 - Main.esp

FOOK2 - Main [Hotfix].esp

Max Level 99 V2.esp

MyFOOK2 - No Rape Victims.esp

MyFOOK2 - Black & White Tranquility Lane

MyFOOK2 - No Chem Weights.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - No Size Scaling.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FOOK2.esp

WeaponModKits.esp

WeaponModKits-Unique.esp

WMKAA12Shotgun.esp

GNR 40's Tunes UItimate Pack 1.esp

Carring More 2048.esp

PiP Boy Light Range 4x.esp

PiP Boy White Light.esp

 

All this Stuff runs only with FOSE.

 

I've installed the big Mods in instruction of this video:

http://www.youtube.com/watch?v=34l0TPEfO6I&feature=related Part 1 - 3

 

My Problem:

 

All Mutants in my Fallout 3, dont use any custom weapons. When I kill them I see, they have thoose weaps in their inventories, but they dont seem to be able to use them.

 

Interesting is: Standart Weapons like the usual Rocket Launcher are used from the muties.

 

Can anyone tell me how to fix that "bug" ? How do I get the muties using the custom weapons ? I guess its shall be something like a list, which "Items" they can use, and which they cant use.

 

Perhaps someone with modding experience can help me easily :)

 

Thank you all.

 

Michael

 

Ps: Sorry If there were anywhere a thread about this problem before, I've searched but I cant find something match directly on my problem.

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You should get FO3Edit and create a merged patch. You need this with WMK anyway. Also, get the FOIP for WMK-FOOK2 before making the merged patch: http://www.fallout3nexus.com/downloads/file.php?id=4968

WMK is over-riding the weapon list for Super Mutants - so they can't use the FOOK weapons. The FOIP and the merged patch will make it all work together.

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