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Eye colour trouble


Oshada

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I've installed the More Hairstyles mod and the Pineappletree's Vibrant Colours v1.31 mod, and my problem is that

the eye colours show up fine in the Character Creator, but in the game itself all the eye colours are the same (a dull

black). I've also replaced the chargenmorphcfg.xml file with the compatibility patches folder included with the More

Hairstyles mod. Any ideas on how to fix it?

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have you got your game set to use higher levels of graphics and textures? In the lower settings black is the only color the eyes will show up as, unless they use special eyes, such as morrigan or sten.

 

Welcome to the nexus!

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Oh thanks so much! I did have textures and graphics set to low. I thought it was a problem with the Dragon Age Redesigned mods I also had installed, so I uninstalled them. Do you think it's unrelated and I can reinstall them? Because I really do prefer the character model redesigns. And thanks again.
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Redesigned has some exceptional work put into it. The author really, really has outdone himself with that. :thumbsup:

Its just your settings. Redesigned shouldnt cause a prob like that :wink:

 

Enjoy, and have fun! :smile:

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The thing is, on its page, it says: "Because I am looking to make each design match the lore of Dragon, there will be:

 

 

No scar mods

No skin color mods

No tattoo mods

No eye mods. I actually made my own versions which aren't fancy but are focused towards realism.

No hair color mods.

No tints and tones mods.

No sparkly and fiery eyes.

No laundry list of mods to download to just get one face.

 

When I made these designs, I made absolutely sure they were done with sliders and nothing else.

 

While adding shiny hairs, cool tattoos, cool scars, bright fiery torch eyes are nice, they don't quite fit the lore of Dragon Age and so I took them out."

 

That's why I thought it might conflict with the other mods (PTs colours and More Hairstyles). However, I will try again and see if the mod setup can coexist harmoniously ;)

 

Thanks a lot again!

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What that means is that Dracomis made his mod so that other mods like PT's and More Hairstyles weren't needed to make his character look like they should. Compared to other morph mods which do require you to dl and install other mods in order for them to look right. :wink:

Now, as for if it will change any of HIS characters, it kinda depends on the dial settings that he used, and what files are actually replaced by such and such mod. For instance... PT's regular version replaces the eye colors for almost all they eye colors, where the lite version just changes them for the player character only. See what I mean?

And some of the hair mods actually replace an old hair model with a new hair model. So in an instance like that, the appearance of his morph could be changed if thats one of the hairs that is replaced, instead of a hair that is just added to the list. Or, the eyes could be different in color/shade than the one that dracomis originally used.

 

Now... I do want to go ahead and mention that some users have reported a problem with patch 1.03 and PT's vibrant colors. The patch blocks some of the tints used in that mod, so they either don't show up at all, or in the case of some eyes, they show up as black, even if they aren't.

 

Also, in order to get the chargen mods (hair, eyes, tints, tattoos, etc) to play together.... each of them should have a file called chargenmorphcfg.xml. this is the list of files that are included with the mod, so that the game will recognize and use these new additions. Unfortunately, the game is dumb in the aspect that it will only read ONE chargenmorphcfg.xml file, instead of ALL of them.

So. What you have to do is compile all those files into ONE file, and get rid of the others.

Terra_Ex has made a really nice program for handling this, whereas before his program, we had to do it by hand. http://www.dragonagenexus.com/downloads/file.php?id=971

Just remember to set it to compile the files, then remove the old ones. :wink:

 

Hope that this helps! :smile:

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Hey no problem, glad to help out when I can :wink:

 

Natural bodies. Ok, natural bodies shouldnt affect any other mod unless the mod affects the characters when they have no clothes on. See, the way that DA uses bodies is that the head, hands, feet and main body are all seperate pieces. The head/neck is one piece, the forearms/hands are one piece, the feet/calves are one piece, and the chest/shoulders/upperarms/waist/hips/upper thighs/knees are all one piece. So the character's bodies are pretty much made up of 4 different models. (For elves, dwarves, and humans anyway. Monsters such as darkspawn, dragons, etc are different. And some armors/clothes are made to be two pieces. Just the Main body as all one piece, plus the head. Armors/clothes like that would be robes, templar armor, dresses, etc.)

 

What I'm getting at is that so far, you've been working with mods that only affect the head. Which is an entirely completely seperate model than the one that natural bodies affects. So there shouldnt be any conflicts there. Now, it could conflict with other mods that affect the body when they are nude. Or if you're using the natural bodies all in one, mods that affect the hands.(NBIAO) also has versions to reduce the size of the hands when they are nude).

 

I do want to go ahead and mention that natural bodies willl NOT effect the bodies when they are in armor. Unlike other games where armor is fit to a body part and just added as an extra layer. DA's armor/clothes actually REPLACE the body part. So say that I put a set of gloves on a character. Those gloves are a sepearate model that REPLACES my character's hand's model. Unless, as stated above its one of the armors/clothes which is made to replace the main body, the hands, and the feet. In which case, it replaces all three of those models.

Basically, what I'm saying is this..... if you use a nude bod mod that say... gives females a larger chest. They will only have those endowments when their main body is nude. It wont affect them when they have armor on the main body. UNLESS the models for the armor has been modified to have similar endownments. (they'll still show up nekkid on the main body if all they are wearing is gloves or boots).

Similarly, there are some armor models out that have larger chests, different waists, etc on females. This only affects them when they are wearing That armor, and not any other, or when nude.

 

All that is so that you're not surprised if your characters look the same, when wearing clothes or armor. Its not a conflict, or a bug. Its just the limitations of the game itself, and the mods themselves. :wink:

 

 

Also, are you talking about natural bodies, or natural bodies all in one? two completely different mods, with two completely different ways needed to install them. Natural bodies can install just like any other mod. With you manually replacing certain files to change certain features.

Natural Bodies all in one however, is a .override file, and requires damodmanager to install, and configure. And for some reason, one of the tutorials on how to do that, confuses people into thinking that they have to create a new .override file, in order for it to work. Which DOESN'T work. If you're installing NBIAO, here's my tutorial on how to install, and configure it. http://www.dragonagenexus.com/articles/article.php?id=38

 

Hope this helps :smile:

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Yup it was the All in one mod, and I did look at your tutorial yesterday when I installed it. And that's exactly why I was worried, because I thought it was a bug when the character models suddenly resized XD Thanks a lot again!
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Oh cool, I'm glad to see that folks are getting some use out of that tute! Thanks!

Hahaha yeah, its amazing how much bulk some of that armor throws on, isn't it? Theres times when I can imagine some of the characters standing in front of a mirror going "Does this make me look fat?" And Sten in his most droll and bland voice replying simply "Yes".

 

Anyways, yeah. It's pretty much just the way that the game is built to work, not any conflicts or bugs.

Enjoy, and happy gaming! :smile:

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