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Editing out green aperture on a pistol mesh


drithius

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Hey,

 

I'm trying to alter an Fo3 weapon for personal use, FO3's Glock19 by Hal9000. This is what it looks like in its unaltered form:

http://i447.photobucket.com/albums/qq192/Drithius/Fallout32014-09-2915-26-25-55.jpg

 

I'm attempting to either remove the green altogether or replace it with a dull grey. The problem is that I'm not seeing how to do so anywhere within the textures - its seems the aperture coloring is done so entirely through the mesh (and perhaps a localized lack of texturing on the primary texture).

 

Would someone take a look at this mesh and clue me in on how I could alter that aperture? https://www.dropbox.com/s/utp0ya0efrr6oqo/Glock.nif?dl=0

These are the textures if necessary https://www.dropbox.com/s/o22qtrhi1u0yned/Glock.7z?dl=0

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Usually if it is not located on the texture it IS part of the mesh, go in to like blender or whatever you use and search the location it is in the picture on the gun. Being that color and not on the texture I would think it is its own separate piece of the mesh, you should just simply be able to find and delete it. OR if you wanna change the color just click on that specific piece in nifskope and change the color or whatever.

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That's part of the problem - the green outline is an intrinsic part of the slide, but the texture used doesn't display it whatsoever. The only texture with any of that green on it is the glow map.

 

Edit: I think I just discovered what alpha blending is.... the green aperture was nowhere to be seen when I would open the primary texture file in paint.net, but as soon as I exported it as a tga file into Photoshop, everything became so clear! Huzzah for stumbling into a solution.

Edited by drithius
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