Sh4dyGuy Posted June 28, 2010 Share Posted June 28, 2010 I'm getting a bit frustrated here, but I'm having a lot of trouble getting mothership zeta to work with my current mods. I've localized the problem and it seems to be FOOK2 1.1 Beta. With all my mods active the cutscene where you get beamed up to the ship doesn't trigger. This is my current loadorder: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Lings.esm[X] LingsDLC.esm[X] CRAFT.esm[X] CALIBR.ESM[X] xCALIBR.esm[X] FOOK2 - Main.ESM[X ] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] Project Beauty.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Xepha's Dynamic Weather.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm[X] AmyWong.esm[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] CASM.esp[X] CRAFT -Zeta - Activation Perk.esp[X] CRAFT - EnergyAmmo.esp[X] RZW_CRAFTFirstAid.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] Overhead3PCamera.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] Feng Shui.esp[X] GalaxyNewsRadio100[M].esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] BlackWolf Backpack - Blank's Container Patch.esp[X] WastelandMastery.esp[X] MTC Wasteland Travellers.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp[X] UndergroundHideout.esp[X] Megaton House and Theme Overhaul.esp[X] FOOK2 - Main.esp[X] FOOK2 Main [Hotfix].esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 DIK [Hotfix].esp[X] FOOK2 - Mothership Zeta.esp[X] Tailor Maid.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid PITT.esp[X] Tailor Maid Brokensteel.esp[X] Tailor Maid ZETA.esp[X] Tailor Maid Black Retex.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - More Gore.esp[X] FO3 Wanderers Edition - More Gore Zeta.esp[X] FO3 Wanderers Edition - More Gore The Pitt.esp[X] FO3 Wanderers Edition - More Gore PointLookout.esp[X] FO3 Wanderers Edition - FOOK Support.esp[X] FWE - FOOK DLC Support.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] WeaponModKits.esp[X] xCALIBRmunitions.esp[X] xCALIBRmunitions_FOSEnhancements.esp[X] DIM TYPE3 conversions.esp[X] Draz conversions.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - Linged.esp[X] Arcade'sNightwear.esp[X] SchoolUniforms.esp[X] sunglassescollection.esp[X] Unique Dogmeat.esp[X] xCALIBR_override_FWE5.esp[X] Realistic Death Physics.esp[X] dD-Larger Blood.esp[X] Xepha's Dynamic Weather - Main.esp[X] AmyWong - FOSE.esp[X] AmyWong - DLCs.esp[X] AmyWong - CALIBR 1.3 (FWE 5).esp[X] AmyWong - FOOK2 1.1.esp[X] AmyWong - FWE 5.esp[X] AmyWong - Load Order Fix.esp[X] Sydney Follower.esp[X] JHBSydneyUpdate.esp[X] Sydney Follower - Load Order Fix.esp[X] merged_patch.esp Now if I disable FOOK2 - [DIK] DLC Improvement Kit.esp, FOOK2 DIK [Hotfix].esp, Mart's Mutant Mod - FOOK2 - DIK.esp and my merged patch the cut-scene starts, but the game crashes on loading the next area. Any help or suggestions to fix this problem would be appreciated. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 28, 2010 Share Posted June 28, 2010 well, you could try to use FO3Edit, and see if there is any other conflct with Zetanow, there are other threads here about FOOK, so you should try reading them, because they are describing issues with FOOK, and ways of solving them i'm sorry i can't help you more, but i don't really know about FOOK problems, as i decided not to use it, after having problems on my gamestill, i hope that you manage to solve your problem Link to comment Share on other sites More sharing options...
Sh4dyGuy Posted June 29, 2010 Author Share Posted June 29, 2010 well, you could try to use FO3Edit, and see if there is any other conflct with Zetanow, there are other threads here about FOOK, so you should try reading them, because they are describing issues with FOOK, and ways of solving them i'm sorry i can't help you more, but i don't really know about FOOK problems, as i decided not to use it, after having problems on my gamestill, i hope that you manage to solve your problem Thanks anyway. :) I managed to solve it by removing FOOK2 - Mothership Zeta.esp, which turned out to be an esp file for an older version of FOOK2. The weird thing is that i did this before, but it had no effect then. Zeta didn't start to work until i solved some quests in a different area first. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 29, 2010 Share Posted June 29, 2010 actually this does make sensei remember that when i started Zeta, it automatically finished "Finding the Garden of Eden" or another of the main quests, and i didn't even got to it at the timeso the problem is very much possible glad you've managed to solve the problemHappy Hunting :tongue: Link to comment Share on other sites More sharing options...
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