ruthless1 Posted June 28, 2010 Share Posted June 28, 2010 Is there a certain amount of mods that fallout 3 should have, as in, past a certain point it kinda becomes too unstable? Because i feel i kinda have alot of mods on and my game freezes alot. I have a pretty decent rig, i can run everything max. Currently i have around 16 mods on, 8 if you count certain mods and its optional plugins as 1 (such as Marts Mutant Mod). Also i didnt know if this was the right place to post this topic or not so my bad if its in the wrong place. Link to comment Share on other sites More sharing options...
bben46 Posted June 28, 2010 Share Posted June 28, 2010 The number is 255 including the Fallout3.esm. Anything over this will crash. So you have a very long way to go. Link to comment Share on other sites More sharing options...
AlphaFireWolf Posted June 28, 2010 Share Posted June 28, 2010 There is also the factor of conflicting mods. If you have multiple mods conflicting with one another it may cause weird things to happen unless you make a merged/bashed patch. Link to comment Share on other sites More sharing options...
ruthless1 Posted June 28, 2010 Author Share Posted June 28, 2010 well, i have a merged patch, but it still seems to freeze alot... Link to comment Share on other sites More sharing options...
quicksilverva Posted June 29, 2010 Share Posted June 29, 2010 ive been only to reach 150 before weird thins goin on. lol. ie: lower body completely disappearing, point blank shots hitting nothing but air) got the latest version of FOMM, but im tryin to stay away from the mod limits... Link to comment Share on other sites More sharing options...
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