AshSparkle Posted June 28, 2010 Share Posted June 28, 2010 Somehow, I would get CTD around npcs/creatures that were added by MMM, it happens when the combat ai is toggled (I found this out by using tcai at places where I have CTD and I could approach said creatures/npcs without crashes. It also mostly happens in Tamriel exterior, I haven't had any crashes related to creatures in dungeons yet, so this is baffling to me. I could just run around in the wilderness and suddenly hear battle cries from MMM's NPC and bam, CTD. >.< I installed the newest version of OOO and MMM according to the instruction given, but I still got the CTD. I don't use FCOM. This is pretty much the only presistent problem I have with Oblivion. Could it be because of the leveled list? Or something to do with ai behaviors? Any help would really be appreciated. Link to comment Share on other sites More sharing options...
AxelDominatoR Posted June 28, 2010 Share Posted June 28, 2010 Ok, first questions: do you use BOSS to order your mods and Wrye Bash/OBMM to do a basic conflict check? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted June 28, 2010 Share Posted June 28, 2010 Somehow, I would get CTD around npcs/creatures that were added by MMM, it happens when the combat ai is toggled (I found this out by using tcai at places where I have CTD and I could approach said creatures/npcs without crashes. It also mostly happens in Tamriel exterior, I haven't had any crashes related to creatures in dungeons yet, so this is baffling to me. I could just run around in the wilderness and suddenly hear battle cries from MMM's NPC and bam, CTD. >.< I installed the newest version of OOO and MMM according to the instruction given, but I still got the CTD. I don't use FCOM. This is pretty much the only presistent problem I have with Oblivion. Could it be because of the leveled list? Or something to do with ai behaviors? Any help would really be appreciated.Has this issue persisted through all of your games? Could you post your load order so that I may see which MMM plugins you are using? Some of the add-ons are less stable than others. Link to comment Share on other sites More sharing options...
AshSparkle Posted June 29, 2010 Author Share Posted June 29, 2010 Ok, first questions: do you use BOSS to order your mods and Wrye Bash/OBMM to do a basic conflict check? Yes, I did. Though some mods that are minor and are "unknown" to boss that I had to place by hand. I placed 2 companion mods near the end of the load order too, Vilja and Neeshka. I moved a few mods that were not functioning higher up in the load order at the end before bashed patch too, Romuska Fantasy Store (causing CTD when I enter it when it was high up), personality idle 4, p1seeyousleep (not working when it was higher up). I am currently doing a conflict check again on OBMM. This is a stupid question, but what do I do with all of the "unknown" mods that BOSS doesn't recognize? Do I just leave them at the bottom or do I move them up before bashed patch? Has this issue persisted through all of your games? Could you post your load order so that I may see which MMM plugins you are using? Some of the add-ons are less stable than others. Yes, I started a new game 3 times over the course of the past 2 months, with the addition or deletion of a few mods, MMM and OOO were the ones that were constant throughout those 3 playthroughs, and I have the same persistent CTD in all 3. Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 ScreenEffects.esm 03 You Are Here.esm 04 Cobl Main.esm [Version 1.72] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b3p3] 07 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3] 08 TamrielTravellers.esm [Version 1.39c] 09 Armamentarium.esm [Version 1.35] 0A Better Cities Resources.esm 0B BathingMod_Base.esm 0C cssBase.esm [Version 1.1] 0D Lamps of Oblivion Master.esm 0E CM Partners.esm 0F HorseCombatMaster.esm 10 UnnecessaryViolence.esm 11 ShieldOnBack.esm 12 CyrodiilUpgradeResourcePack.esm 13 CURP_Controller.esm ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles no helms.esp 14 Unofficial Oblivion Patch.esp [Version 3.2.6] 15 DLCShiveringIsles.esp 16 MMM.esp 17 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 18 Better Cities .esp ** Loading Screens - Vanilla No Text.esp 19 Natural_Habitat_by_Max_Tael.esp ++ phinix-waterfix.esp 1A Better Bell Sounds.esp ++ Symphony of Violence.esp 1B Echo_ChapelChant.esp 1C MIS.esp 1D MIS New Sounds Optional Part.esp 1E PCSoundInnocent.esp [Version 2.6] 1F Atmospheric Oblivion.esp 20 WindowLightingSystem.esp 21 AFK_PrayerIdles.esp [Version 1.0] 22 nmDLTIC-1-6.esp [Version 1.6] 23 ChaseCameraMod.esp 24 CityLights - ImperialCity.esp 25 kuerteeSittableRocks.esp 26 Lamps of Oblivion.esp 27 Portable Campsite.esp 28 Reznod_Mannequin.esp 29 Shield on Back 3.1.esp ++ ShieldOnBack_1C.esp 2A SoT_Holiday.esp 2B moDem's City Life.esp 2C FF_Real_Thirst.esp 2D Duke Patricks - Friendship Ring For Companion Detection.esp 2E sr_super_hotkeys.esp 2F DLCHorseArmor.esp ** DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 30 DLCOrrery.esp ** DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 31 DLCVileLair.esp ** DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 32 DLCMehrunesRazor.esp ** DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] ++ MaleBodyReplacerV4.esp 33 Andragorn_Weapons_Armors.esp 34 BlackLuster.esp 35 Hiyoko_Store.esp 36 Caine's Outfit.esp ** SPARTAN VIs Diverse City Guards v1 2.esp 37 JediLightsabersWithSheathFIX.esp 38 KDDwemerSpectacles.esp 39 Masks Revised.esp 3A MythicDawnTiein - Lite.esp 3B Nicos Gift NPC.esp 3C Nicos Gift.esp 3D Town_Ceremonial_Armor.esp ++ VA_UniqueKatana1Replace.esp 3E EY_Vampirehunter.esp 3F Blackmarsh_Witch_HGEC.esp ** DLCThievesDen.esp ** DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] ** DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 40 Cobl Glue.esp [Version 1.72] 41 Cobl Si.esp [Version 1.63] 42 FF_Real_Thirst, Cobl.esp ++ Cobl Tweaks.esp [Version 1.44] 43 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ** OOO 1.32-Cobl.esp [Version 1.72] ++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] 44 ArmamentariumArtifacts.esp [Version 1.35] ** Mart's Monster Mod for OOO.esp [Version 0.9.9MB3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 45 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 46 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 47 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.7b3p3] 48 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3] 49 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 4A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3] 4B Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] 4C Zombie Diversity.esp ++ TamrielTravellerAdvscript.esp [Version 1.39c] ++ Travellers4MMMHostileFactions.esp [Version 1.39c] 4D TamrielTravellers4OOO.esp [Version 1.39c] 4E cyrodiil transportation network 1.3 wz.esp 4F TamrielTravellersItemsCobl.esp [Version 1.39c] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 50 KvatchAftermath.esp ++ PersuasionOverhaul_MMM.esp [Version 1.2] ++ PersuasionOverhaul_OOO.esp [Version 1.2] ++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] ++ MMM-Cobl.esp [Version 1.69] 51 Nightshade_Armor.esp 52 Ivellon.esp [Version 1.8] 53 Cyrodiil Border Regions 1.2.esp 54 AkaviriSamuraiShop.esp 55 Amajor7 Imperial Furniture.esp 56 Auriel's_Retreat.esp [Version 1.1] 57 Better Dark Brotherhood Sanctuary.esp 58 BHC_Expanded.esp [Version 1.2] 59 Cathedral Improver.esp 5A hackdirtabyss.esp 5B GlenvarCastle.esp 5C LetThePeopleDrink-Cobl.esp [Version 2.5] 5D mrSiikas_TheEmperorsTomb_ImperialPalace.esp 5E MountainTower.esp [Version 6.0] 5F PrincessImperialCityApartment-COBL.esp 60 Return Of Shadows.esp [Version 1.03] 61 Satu Ra - Lord of Beasts.esp 62 ShiveringIsleTravellers.esp [Version 1.39c] 63 Scribe Supplies.esp 64 Septim Mansion.esp 65 Sheogoraths_Accords_of_Madness.esp 66 VaultsofCyrodiilBC.esp 67 za_bankmod.esp 68 Zira's Clydesdale Horses.esp 69 24HrArenaAliveV2Towers.esp 6A DLCFrostcrag.esp ** DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] ++ DLCFrostcrag_MysticEmporiumPatch.esp 6B Knights.esp ** Knights - Unofficial Patch.esp [Version 1.0.9] ++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3] 6C TOTF.esp ++ TOTF Delayer.esp 6D RTT.esp 6E The Lost Spires.esp 6F Lost Paladins of the Divines.esp 70 Origin of the Mages Guild.esp [Version 7.3] 71 TheNecromancer.esp 72 MannimarcoRevisited.esp ** MannimarcoRevisitedOOO.esp [Version 0.1] 73 ElsweyrAnequina.esp 74 Reaper's Esmeralda's Desert Manor.esp 75 HeartOftheDead.esp [Version 6.0.1] ** JQ-Fighters_Guild_United.esp 76 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 77 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 78 Cliff_CountyNames.esp [Version 1.1] 79 CUO_Dwemer.esp 7A CUO_FightersGuildContracts_SAFE.esp 7B CUO_MerchantUpdate_SAFE.esp ++ CUO_UnLeveledPotions.esp 7C CUO_NewFactionDialog_SAFE.esp ++ CUO_UnLeveledLoot.esp ++ CUO_UnLeveledVendors.esp 7D DwemerSpecsEquip.esp ++ Great Gate Essential NPC's.esp 7E P1DkeyChain.esp [Version 5.00] 7F PersuasionOverhaul.esp [Version 1.42] ** Salmo the Baker, Cobl.esp [Version 3.08] 80 SecretsoftheAyleidsClosure.esp 81 Enhanced Vegetation [110%].esp ++ Borderless_Cyrodiil-3578.esp 82 Roleplaying Dialogues.esp 83 BathingMod_Soap.esp 84 BathingMod_Bathroom_Upgrades.esp 85 BathingMod_Placeable_Bathtubs.esp 86 BathingMod_InnsHaveTubs.esp 87 RealSleepExtended.esp [Version 2.3.4] ** Duke Patricks - Nosferatu Class Vampires.esp ** Cliff_BetterLetters.esp [Version 1.1] 88 Elemental Horses.esp 89 The Sixth Element.esp 8A SpellSinger.esp 8B SupremeMagicka.esp [Version 0.90] 8C SM_ShiveringIsles.esp [Version 0.86] ++ SM_OOO.esp [Version 0.89] ++ SM_MMM.esp [Version 0.89] ++ SM_COBL.esp [Version 0.86] 8D SM_EnchantStaff.esp [Version 0.80] ++ SM_UnlockSpells.esp [Version 0.70] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] 8E MidasSpells.esp ++ Midas Betterholy.esp ++ Midas Reduced Costs Half.esp ++ Mart's Monster Mod - Midas Creature Ingredients.esp ++ Midas PowDur4x.esp 8F TheElderCouncil.esp 90 TheElderCouncil_TempleOfTheOne.esp 91 Tona's_ModsStore.esp ++ Midas Eldrich Power 5x.esp 92 Midas BeastFortify Fix OBSE.esp 93 SM Combat Hide.esp [Version 1.2] 94 attack and hide harder v2.0.esp 95 StealthOverhaul.esp 96 ZumbsLockpickingMod - OBSE.esp ** RenGuardOverhaul.esp 97 sycHearNoEvil.esp [Version 1.0] 98 Enhanced Grabbing.esp [Version 0.4] 99 Duke Patricks - Double Arrow Nock Shot.esp 9A Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 9B DeadlyReflex 5 - Combat Moves.esp ++ SM_DeadlyReflex.esp [Version 0.86] 9C DocDodge.esp 9D Duke Patricks - Everyone Or Just Vampires Now Bob And Weave.esp 9E Duke Patricks - Fresh Kills Now Alert The NPCs.esp 9F S.P.A.M.esp A0 Adventurer's Spells.esp A1 Mayu's Animation Overhaul.esp A2 CTAddPose_Le02.esp A3 actors_in_charge.esp ** DMC Stylish - Specialanims.esp ** Let There Be Darkness - Cyrodiil + SI.esp ** Let There Be Darkness - Knights.esp ** Let There Be Darkness - Mehrunes Razor.esp ++ ArgonianBeautification-RaceSettings.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] ** EyelashesVannilaRaces.esp A4 AL_MonsterRevisited v1.0.esp A5 Companion Mark and Recall.esp A6 cssImoen.esp [Version 1.1] A7 Beautiful People 2ch-Ed Vanilla Race.esp A8 sher.esp A9 HentaiLovelyHouse.esp AA UFF - Celtic Witch Robes.esp AB AC2 Revisited HGEC.esp AC bgBalancingEVCore.esp [Version 10.52EV-D] AD PowerAttackEffector.esp AE _LPDaedricWar.esp AF bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ [GFX]_Initial_Glow-self.esp B0 AL_InfernalSteed.esp B1 AL_WildSpright.esp ** bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D] B2 xulImperialIsle.esp [Version 1.6.5] B3 Fort Colovia.esp B4 GizmodianNetherweaveRobe.esp B5 Plate of the Shadow.esp B6 RRWeapos.esp B7 RRElphintos.esp B8 GloriousMageDress.esp B9 Banes Guilds United.esp BA Noble Battlemage Armor.esp BB _lpBusyRoads.esp BC bgIntegrationEV.esp [Version 0.962] ++ WWF - Gloom.esp ++ WWF.esp ** ArgonianFeets.esp ** Better Cities - Full City Defences.esp BD Better Cities Full.esp BE Better Cities - Ruined Tail's Tale.esp BF Better Imperial City.esp C0 Better Cities - COBL.esp [Version 2] C1 Better Imperial City FPS Patch.esp C2 Better Cities Full FPS Patch.esp ++ ElsweyrAnequina - Races HGEC-Robert.esp ++ bgMagicShaderLifeDetect.esp [Version 1.68] C3 DynamicTimescale.esp ** bgMagicEVShader.esp [Version 1.7EV] C4 bgMagicLightningbolt.esp C5 TEC_4ERA_Dialog_Filter.esp C6 KF Chapel Shop.esp C7 DS Flaming Arrows.esp [Version 1.2] C8 ScreenControls.esp ++ LadyDeadlock_LoveYourHorse.esp C9 Argonians and Khajiit Lose Tails no More Script.esp ++ Argonians and Khajiit Lose Tails no More.esp ++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] CA Better Cities - Tears of the Fiend.esp CB UnnecessaryViolence.esp CC Romuska Fantasy Store.esp ++ Enhanced Grabbing - Unnecessary Violence Liaison.esp [Version 0.4] CD Real Hunger, Cobl.esp [Version 1.6.1] CE personality_idles4.esp CF P1DseeYouSleep.esp D0 StokerWolff.esp D1 Bashed Patch, 0.esp D2 Display Stats.esp [Version 1.1.1] D3 Companion Neeshka.esp D4 1em_Vilja.esp D5 ZTBOWS.esp D6 Duke Patricks - Combat Archery.esp [Version 3.1a] D7 Duke Patricks - BASIC Script Effect Silencer.esp D8 kuerteeCleanUp.esp D9 Streamline 3.1.esp DA SSS.esp DB FearsomeMagicka.esp Link to comment Share on other sites More sharing options...
TabuKuroshi Posted June 29, 2010 Share Posted June 29, 2010 looking at your list, I'm curious about something. When I run BOSS, it always puts streamline at the very bottom with the Bashed patch just above it. I know this doesn't help you. I was just curious as to why mine always get put there while yours are different. I know our lists are different but I see 2 mods that are the same for both of us and they both are above SL and BP... Those 2 are Display stats, and Vilja. Link to comment Share on other sites More sharing options...
AshSparkle Posted June 29, 2010 Author Share Posted June 29, 2010 Okay, I got the conflict report from Tes4edit and OBMM....I am having a hard time understanding them though. >.< KuerteeCleanUp, Duke's Combat Archery and Duke's script effect thingy mods, come before Streamline and after Bashed Patch on the masterlist, while Brucevayne suggested that Fearsome Magicka to be placed at the end after streamline to avoid problems. So that explains the differences =) I placed Vilja and Neeshka after bashed patch so that Mayu's Animation Overhaul would not override her animations and cause them to use vanilla animations, since I am using a combination of different animations from a few mods. :wink: Display stats was not in the masterlist from the 06-06 update. Thanks for reminding me to get the update! I just moved it to the appropriate place. Though it isn't causing those CTD >.< since I started using it just two weeks ago or so. Link to comment Share on other sites More sharing options...
AxelDominatoR Posted June 29, 2010 Share Posted June 29, 2010 You may try this: first, you need to identify at least one creature which always CTD. Do as before, toggling off AI, going nearby and ON AI again. As soon as you are certain that creature is CTDing, open TES4Edit and find it under MMM.TES4Edit will show you every module which tries to overwrite its field, and how. To find the creature quickly you will need its baseid; you may use mods such as "RefScope" or "FormID Finder" to obtain it easily. In TES4Edit then it is only a matter of inserting your ID on the search box in the upper left and it will find your creature/NPC. Even if you don't manage to solve it, tell us which mods are currently overwriting that creature. We may help you more.I mean: when you have the creature selected in TES4Edit, in the right panel you will have some columns. There will be a MMM column, which is the creature you want to have in game, and other columns which are other mods who are conflicting/overriding the creature.Tell us the name of each column you find, in order (each column name will be a mod). Link to comment Share on other sites More sharing options...
AshSparkle Posted June 30, 2010 Author Share Posted June 30, 2010 I had a save file near a bandit camp of 5 bandits (1 outlaw, 2 cutthroats, 1 outlaw bowman, 1 ringleader, 1 guard dog) that causes CTD whenever I approach it. Okay, I am sorry, there has been a misinformation. I tried what you suggested, toggling combat ai and ai off and then activating them one by one. I didn't have any CTDs at all!. Then I tried deactivating all the ai processes, stand in the middle of the camp and activate it, no CTDs too. I reloaded the game, deactivate the combat ai ONLY and approached the camp, then I noticed something! One of the Outlaw was wandering around and casting a Mysticism spell (pink shader) and then the game crashed. I reloaded and this time, dactivated all the ai processes, approach the camp and when I could see the outlaw that casted the spell earlier, I ONlY activated her ai processes, she started wandering and again, cast the same spell with the pink shader (school of Mysticism), the game CTD shortly. I recalled the few times that I was able to see the creatures/npcs before CTDs occured, there were indeed pink shaders, sometimes, numerous shaders (different schools of magic). So I guess it has something to do with spells, instead of the creatures themselves?? Is there a way to check what spell the AI are casting? At least we now know that it's a spell (or numerous spells) that is causing the CTD. I am definitely sure it isn't Fearsome Magicka because I disabled the AI from casting any spells from that mod in the ,ini and the problem was already there before I started using it. That left us with vanilla spells, Supreme Magicka and LAME, probably some other mods which I might have missed out too. I recalled LAME having a plugin that gives LAME's new spells to AI, but I removed that before I started a new game this time, so I guess that narrows it down further. Any suggestion of my next move? Link to comment Share on other sites More sharing options...
Visman Posted June 30, 2010 Share Posted June 30, 2010 to chocobo_kyh:If you use a plugin "Addon for Shield on Back v31" v 2.4, delete file Shield on Back 3.1.esp!If you use a plugin "Addon for Shield on Back v31" v 3.x, delete files Shield on Back 3.1.esp and ShieldOnBack_1C.esp Link to comment Share on other sites More sharing options...
AshSparkle Posted June 30, 2010 Author Share Posted June 30, 2010 Thank you for the headsup Visman, I just downloaded the newest version of raddon for shield of back and will be replacing it. :) Link to comment Share on other sites More sharing options...
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