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Damage scaling?


Darearkin

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Is there a way to scale -overall- damage in FO3? I've lately run into this situation when I get to endgame.

 

Me: "Oh no, I see a Deathclaw."

Deathclaw: "Aw no, I see a protaganist!"

Me *draws large missile launcher*

Deathclaw: *readies... uh... death claws. I guess.*

Me: Fires missile into Deathclaw's face; direct hit

Deathclaw: "That was mildly annoying. Look, I lost about three HP." *charges forward, smacks me hard*

Me: "Aw dammit, my armor's going to break again, isn't it. Well, I might as well go get something to drink realside." *leaves, gets drink, returns to keyboard*

Deathclaw: *still whacking at me*

Me: "All right, I REALLY should do something about this guy." *switch to sniper, fire several dozen rounds*

Deathclaw: "Stop tickling me! I'm ferocious!"

 

 

And so on and so forth. Seriously, both my char and the enemy will have such LUDICROUS amounts of HP that even minor skirmishes take forever. Dropping the game to easy or whatever makes them die faster, cranking it up to hard makes -me- die faster, but I just want to crank BOTH options up at the same time. Is there a way to do this short of editing -every- weapon in the game?

 

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