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Creating a very simple Model with Blender 2.71 and bring it to skyrim


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Hello,

i followed many tutorials on how to import/export objects to and from skyrim. i tried it by myself and created a very simple model, a plank.

http://s7.directupload.net/images/141001/j5pw7jjc.png

After texturing, i saved and loaded it in Blender 2.49b...

http://s7.directupload.net/images/141001/g57y2ri2.png

...but it does not show the mesh, even if the mode is at solid, only wireframe ? What was my mistake ? I decided to ignore it and go further...

...and exported it with .nif file format with following settings:

http://s7.directupload.net/images/141001/ozogvibk.png

 

After this, i loaded the .nif file with nifskope 1.1.1:
But there is no Triangle Symbol as i saw it on tutorials, and my object is not showing up ?

http://s7.directupload.net/images/141001/bc2zn2vk.png

 

Can someone tell me what mistakes i made ? I uploaded the blend and niffile.
Thanks in advance for any help!!

Edited by MagicStyle
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After some research i found out that i have to use a blender version <= 2.62 to create objects, or select the option "Legacy Mesh Format" under Save Options if i use newer verions of blender.

Now my object is visible in nifscope and in Blender 2.49b, but now i have another problem.

http://s7.directupload.net/images/141001/vc7gnjzf.png

 

There are no entries like "BSXFlags" and "bshCollisionObject". I found out that it is possible to add them manually, so should i add every entry manually ?

Thanks for any help!

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Never mind, it works now, after hours of research...

tipp: i had a problem with the creation kit... it seems like you have to end it before you put in new .nif files, otherwise it loads the .nif file not properly. So i only had to restart it.

Greetings
-MagicStyle

PS: This tutorial helped me a lot:
http://tesalliance.org/forums/index.php?/topic/5541-3d-craftworks-from-blender-to-skyrim/&do=findComment&comment=83872

Edited by MagicStyle
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