mlee3141 Posted October 1, 2014 Share Posted October 1, 2014 (edited) http://i44.photobucket.com/albums/f37/SnippyChris/Veritas%20Mod%20Project/VeritasLightLogo_zps43669727.png Echoes in the darkness, flashes behind the glass. Those fleeting moments capture a lost ideal, and reflect the wholeness of the land. When we stare into a mirror, we see not only ourselves, but the light behind our veiled eyes. Yet the true mystery lies when those lights flicker and die. Two kings, bound through time, probe the very nature of Life and Death in an attempt to answer the ultimate question, yet were struck down by divine catastrophes. With their kingdoms razed, their research remains forever lost... Until now. Join the Iconoclasts as they scramble to uncover ancient writings, and face off against the dissident Aedra. Journey into the depths of an icebound city, defend Skyrim from heavenly onslaught, discover the secrets of the two kingdoms, and travel to the world beyond, where it all began. Engage in an epic battle to restore balance, and put an end to Divine meddling once and for all! Welcome to Veritas, an epic Skyrim overhaul that captures the essence of truth. It features accurate and lore-friendly stat overhauls, a plethora of imaginative quests that define your character, and a fully-fledged questline that will uncover the mysteries of mortality, and take you to the world beyond. The truth will truly set you free. Overhaul Guidelines Visible changes that reflect the physical traits of each race Increased and improved skills that suit Skyrim's harsh environment Compartmentalized, racial-based abilities Realistic and potent poisons and potions Reworked Vampirism and Lycanthrophy to better suite classic lore Sundered Kingdoms Quest Overviews 1. Death Repealed: The Dragonborn notices that people are unable to die, and investigates further 2. Secular Souls: The Dragonborn meets an ancient order of scholars 3. Fallen Wrath: The Dragonborn must question a fallen Aedra in order to locate the Ruinations 4. Icebound Empire: The Dragonborn journeys to Acrenica in search of the Ruinations 5. Inferno Sanctum: The Dragonborn searches Istemond for the second half of the Ruinations 6. Dread Symphonies: The Dragonborn and Ardawyn must open a portal to Aetherius, and contain the lost souls attacking Skyrim 7. Cosmic Demise: The Dragonborn and Ardawyn travel to Aetherius, and unravel the mysteries of Life and Death 8. A New Song: The Dragonborn restored cosmic balance, and returned Death to Nirn Team Members Project Director : SnippyChris Modders: SnippyChris, tx12001 Writers: mlee3141, Sarus31 Lore Expert: guantanamobayxx Edited October 15, 2014 by mlee3141 Link to comment Share on other sites More sharing options...
mlee3141 Posted October 1, 2014 Author Share Posted October 1, 2014 (edited) Just a note for posterity: SnippyChris is the project director of Veritas, not I. He let me post this in his stead so I can better update my descriptions and quest overviews. I'm writing out the Sundered Kingdoms questline, as well as unique, racial-based beginning quests (think Dragon Age Origins). Edited October 2, 2014 by mlee3141 Link to comment Share on other sites More sharing options...
SnippyChris Posted October 1, 2014 Share Posted October 1, 2014 (edited) Just a note for posterity: SnippyChris is the project director of Veritas, not I. He let me post this in his stead so I can better update my descriptions and quest overviews.Thank you for helping with the thread and the questline Edited October 1, 2014 by SnippyChris Link to comment Share on other sites More sharing options...
mlee3141 Posted October 1, 2014 Author Share Posted October 1, 2014 (edited) No problem. There's a lot more yet to come. Oh, and this project is a continuation of Dungeons and Draugr. Chris and I talked it over, and we're going to re-define the racial stats, quests and add a brand-new questline. Here, take a look at the old thread: http://forums.nexusmods.com/index.php?/topic/2084739-wipdungeons-draugr-roleplaying-mod/page-1 Edited October 1, 2014 by mlee3141 Link to comment Share on other sites More sharing options...
tx12001 Posted October 1, 2014 Share Posted October 1, 2014 (edited) ...And I am Also working on this mod, I am personally covering the Supernatural side of this mod including Vampire's Werewolves, Various enemy types and Also providing a lot of the large Ideas and so on so fourth if you have any questions relating to this do ask. Edited October 1, 2014 by tx12001 Link to comment Share on other sites More sharing options...
Sarus31 Posted October 2, 2014 Share Posted October 2, 2014 Wow... This is looking good! Link to comment Share on other sites More sharing options...
SnippyChris Posted October 2, 2014 Share Posted October 2, 2014 No problem. There's a lot more yet to come. Oh, and this project is a continuation of Dungeons and Draugr. Chris and I talked it over, and we're going to re-define the racial stats, quests and add a brand-new questline. Here, take a look at the old thread: http://forums.nexusmods.com/index.php?/topic/2084739-wipdungeons-draugr-roleplaying-mod/page-1Thats perfect mlee thanks for putting the old thread in. Yeah the questline is going to be awesome! I mean have you guys checked out Vortex of Time yet? Along with the new racial abilities and stats, we have a few surprises, don't want to spoil anything yet.. ...And I am Also working on this mod, I am personally covering the Supernatural side of this mod including Vampire's Werewolves, Various enemy types and Also providing a lot of the large Ideas and so on so fourth if you have any questions relating to this do ask.tx I couldnt think of a better person to work on this plugin that the person behind ascension and the supernatural overhaul! Thanks a lot for being apart of this project. Wow... This is looking good!Sarus like I was saying I want this to be one of the best mods that we can make. Not to mention I am researching how to make it modular so players can pick and choose what they want to play, and what they want to download. No massive unless they want them. Link to comment Share on other sites More sharing options...
SnippyChris Posted October 2, 2014 Share Posted October 2, 2014 Developer Update: Changed how much bounty crimes cost to make Skyrim much more rewarding for criminals, and keep honest players honest. Made a few balance changes to High Elves have 15% weakness to magic, changed Nords frost resistance from 50% to 25%Changed a few more abilities for immersion purposesPoison will now kill you over time if you don't cure it, but will also kill NPC's as well.Lowered Khajiit Swimming SpeedRaised Khajiit on land and sprint speedRaised Argonians Swimming speedAdded Cure poison Recipe and is Craftable from Alchemy Lab. This is what has been done for the Dwemer Automatons by tx12001 Altered the Power attacks of the centurion to "knockdown" which will knock down foes whenever it uses a power attackIncreased the level of the centurion enemy types to 30,45,60Boosted the centurions health by 1000, The Ballista by 750, the sphere by 500 and the spider by 250Automaton resistances have been altered, All Automatons now have melee resistance, 50% weakness to Frost, 50% resistance to Fire, 00% resistance to Shock and a 25% resistance to MagicUnique Forgemaster Centurion Boss has been boosted by 2000 health and now also knocks back the playerAltered the combat styles of the 4 different automatons, They will be less likely to flee in combat as they are machines and they will be more aggressive to attackers Developer Note: Now these Automatons will prove much stronger then before Changes made to other Supernatural beings by tx12001Hagravens and Witches will summon Dremora in combat (Communing with Demons) Altered the Hagravens combat style so they are more likely to flee in combat and they will try to keep their distance when they do fight. Developer Note: Having Hagravens summon dremora sounded like a good idea because you have Pyromancers who summon Flame Atronachs, Cyromancers who summon Frost Atronachs, Electromancers who summon Storm Atronachs and Necromancers who raise the dead but no one summons Dremora so i gave that ability to witches and Hagravens to make them more unique Buffed Dremora stats and given the Dremora warlock the Command Daedra and summon Flame Atronach spells Link to comment Share on other sites More sharing options...
tx12001 Posted October 2, 2014 Share Posted October 2, 2014 (edited) Did I also mention that I am a member of Dark Creations and friends with many of the people working on Beyond Skyrim, I also help them with pics and I wrote a book for them for that mod on the Tsaesci so i do now a lot of High level mod authors and maybe one or 2 of them could provide incite into this project.Tonight I will work on the Atronachs, Draugr, Skeletons and maybe ghosts if I can find the time to do so. I will leave it to you however to apply the needed perks as I cannot seem to get them working correctly. Here are the links to my Race mods. http://steamcommunity.com/sharedfiles/filedetails/?id=239609591 - Vengeful Spirit Race http://steamcommunity.com/sharedfiles/filedetails/?id=254629732 - Elder Nord Race http://steamcommunity.com/sharedfiles/filedetails/?id=204610663 - Undying Nord Race Edited October 2, 2014 by tx12001 Link to comment Share on other sites More sharing options...
SnippyChris Posted October 2, 2014 Share Posted October 2, 2014 So what are you all looking for in an overhaul or other mods? Link to comment Share on other sites More sharing options...
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